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Old 11-17-2004, 12:27 PM
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moltovir moltovir is offline
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Join Date: May 2004
Location: Out of Brynn's longbow range
Posts: 1,063
Archmage Tower v2: a beautiful wizard's stronghold located in Pelagiad, northwest of Fort Pelagiad. This four-story tower contains a meeting hall with Armor Mannequins, a dining room, bedroom, kitchen, study, alchemy room, vault, and teleport room to all mages guilds. To acquire the tower you must do a quest which involves some talking and travelling, but nothing too hard or boring. What makes it so unique compared to other strongholds? Nothing. I've seen a lot of very original houses which give you all the features of this tower and much, much more, but for a reason I can't define I use this tower all the time instead of Abu's Retreat or Kaghleighs Retreat or whatever.

Durzog Armor: A brilliant, 99% original armor. It uses the existing Durzog textures, but isn't based on a original-game armor mesh like many other mods. It's design is amazing and it lets your barbarian orc look very very evil

David Juniper's Twin Lamps: makes the already existing Twin Lamps a playable faction. It's very easy to play but provides some amusement if you have nothing to do. The ultimate goal of the Twin Lamps is to outlaw slavery in Morrowind. You can even choose the way you want to do this: are you a man of action, then convince the slaves to revolt against there masters. If a clever mind and a sharp tongue are your primary talents then try to convince the local nobles to join your cause. The quests are very good, but there aren't enough of them to keep you busy for more than +- 4 hours.
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