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Old 11-16-2004, 07:24 PM
arsenal arsenal is offline
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Join Date: Nov 2004
Posts: 8
Uh...well you can have your ideas, but I don't think the game developers are taking ideas from the community at this moment. :]

And on the topic of 'unlearning' feats and powers, it is of my opinion that incorporating the option would reduce whatever is left of "realism" in the game. You really can't forget how to swim and instead learn how to sail a boat, so just realize that's unlikely to happen. ;]

It's hard to incorporate "open-ended-ness" in an RPG game like KOTOR, just because it is an RPG game, and add to the fact that it's under a license, which further limits the options for game developers. Sure, you'll probably have different routes to achieve a goal, but in the end, it's all the same goal.

On the other hand, I'm pretty sure Obsidian is removing the Level 20 cap.
At least according to this Gamespy interview:
http://xbox.gamespy.com/xbox/star-wa.../565256p3.html
Quote:
GameSpy: Will KotOR II implement the d20 system in manner different than its predecessor?

Feargus Urquhart: We kept the fundamentals of the d20 system in place and expanded on it as much as possible. As we've balanced the game out, though, there are some divergences from d20 that we introduced to try to make the gameplay better for the player. This is especially evident at very high levels in the game. Did I mention we removed the level cap so you can go above 20? Above level 20 is really where we have made the most significant tweaks to the system.
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