| Some posts in this thread have brought a question to mind: I wonder why Wizards of the Coast felt the need to create a new campaign world? Were they trying to inject new life into their D&D products? Were older worlds becoming too stale or too complex? Was there demand from their clients? Were they tired of some of their more pendantic rule systems (e.g. alignment) and wanted a chance to change them? Or is this somtheing they just do every couple of years just for the fun of it?
__________________ That there; exactly the kinda diversion we coulda used. |