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Old 11-12-2004, 12:01 PM
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Gwalchmai Gwalchmai is offline
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Some posts in this thread have brought a question to mind: I wonder why Wizards of the Coast felt the need to create a new campaign world? Were they trying to inject new life into their D&D products? Were older worlds becoming too stale or too complex? Was there demand from their clients? Were they tired of some of their more pendantic rule systems (e.g. alignment) and wanted a chance to change them? Or is this somtheing they just do every couple of years just for the fun of it?
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That there; exactly the kinda diversion we coulda used.
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