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Originally Posted by ajdaha That's all good, but what if I do not wish to put any feat points into dual wielding. Will I still get a +10 deflection bonus. The reason i carry the dual weapons without the feat is because i want the deflection bonus, I rarely do physical combat.
Also is it true that dual sabers get bonuses from both, dueling and two weapon fighting? Just wondering. I'm currently joggling my Xbox and PC. One to play, another to respond in the forums, its a good excercise. |
Then you wouldn't even need dual-wielding at all, use a deflection saber when spamming force-powers and switch to an attack saber when forced to use your saber for combat.
There is no reason to need Two-Weapon-Fighting to be able to use two blades with deflection crystals, twf only reduces the attack penalties that are incurred for wielding two weapons. Nothing else.
But, though I can't confirm this from personal experience (I don't care much about deflection, sabers are for hitting things), I have read that deflection crystals in seperate sabers do not stack, the highest value is used. You can probably experiment with this yourself, since you don't need twf to wield 2 deflection sabers.
Dual weapons, and dual-bladed weapons, do not get the dueling bonus. Whithout the two-weapon-fighting feats (maxed out) wielding dual blades the reduced chance to hit will impact the damage enough to cancel the effect of the additional attack, more so if you use speed to increase the number of main-hand attacks.
Even with two-weapon fighting feats, the penalty for using a regular blade in the offhand cancels the damage advantage of the regular blade against the short one.
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Originally Posted by UserUnfriendly i am assuming you're using the 8,8,8,9,18,17 pattern i've been recently tested, and discarded...i am very fond of the 15,14,8,8,16,14 pattern...but may be trying out a new pattern, one without negative scores, and great stats in str and wis.
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I am not fond of these unbalanced builds, they make a large sacrifice for very little benefit, as any point you add after 14 costs two, so every additional modifier you gain beyond +2, costs two elsewhere. And unfortunately, pushing Wis and Cha to even unreasonable levels still doesn't get the chance of a successfull force attack high enough against the likes of Malak. It is, off course, fun against most other opponents.
Only strength and intelligence could be left at 8, or 10, all other attributes are important
Str: not neccesary, attack can be boosted through dexterity
Dex: needed for defense and attack
Con: you need a decent con to save against critical hits, in particular those of Malak,
Int: not neccesary, though lots of skills are fun.
Wis: important for effective use of force powers and defense against them.
Cha: important for effective use of force powers
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Originally Posted by UserUnfriendly ... (str is better as a pure fighter, since unless you get really high dex, your defenses are still going to be close to base... |
26 in dexterity is +8 to defense, it is also +8 to attack (if this is higher then strength) and +8 to reflex saves.
As to how much strength modifiers improve your attack, I have seen contradictionary reports on that, some say +2 per modifier, some say +1. Whatever it is, whith dex maxed out near 30, decent crystals and char build, you'll have a suffucently high chance to hit for any opponent you'll face, approximately 35 on attack is sufficient, even with a non-guardian jedi.
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Originally Posted by UserUnfriendly ... you can put one blaster deflection crystal into each lightsabre and totally make blaster users cry...  |
Blaster users usually don't get the time to cry
