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  #11 (permalink)  
Old 09-27-2004, 02:21 PM
glenfar glenfar is offline
Exalted Member
 
Join Date: Apr 2004
Posts: 261
Not quite ...

First of all, just note that there is a difference between being a Kensai and having the abilities - namely the armour/weapon restrictions. That can be seen by some as a big problem, and by others as a bonus ...

As for the Diviner, the problem is the extra spells/level. Even doing the change kit and set level to zero, your first level 'Diviner' will only get one first level spell - he should have two. All you've done is give him the Diviner penalties (no Conjuration spells) without the benefits.

Now that only happens with dualing to a mage - with multi-class it's different. Just create a Diviner, then change him to a Fighter/Mage with the Kensai kit (level 0 fighter). From then on you'll have all the Kensai abilities and restrictions. You'll also have the extra spell/level of the Diviner. The only thing you're missing is the Diviner restriction on Conjuration spells. Which again, is either a big problem or a bonus depending on your viewpoint ...
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