| Nobody is saying you can't kill the Goblin on sight - in the example you use.
Goblins have been raiding the village - thus the villagers are weary of Goblins, but not because of their alignment - but because of their actions.
The goblins might be peaceful now, but the village dosen't know this, so they act based on their belief that they are still in danger.
Everything you know from ordinary D&D is still in effect, if you roleplay. It is just the fail-safe switch of alignment has been removed.
It in my oppinion promotes more roleplaying instead of simply "I'll kill this monster because it is evil"-powergaming style.
Now people/adventures (should) have a "reason" for killing the Goblins, for instance, that they have heard from the village that Goblins used to raid them often and kill, pillage and maim at will. |