View Single Post
  #7 (permalink)  
Old 09-15-2004, 06:25 AM
Xandax's Avatar
Xandax Xandax is offline
Super Moderator
 
Join Date: Nov 2000
Location: Denmark
Posts: 13,319
Blog Entries: 12
Quote:
Originally Posted by Paranitis
But they can't evoke fear from PCs because there is no sense of good or evil..so people must just stand around in confusion that something is happening.
<snip>
Fear has nothing to do with alignment and evil vs. good.
You can fear something even if you don't know how it will react.
You can fear something in normal D&D that is "aligned good" as well as evil. Especially if you roleplay not knowing the alignment and a large armour clad warrior comes up to your puney rogue for instance

Alignment has been a kind of "fail save" (Oh a Goblin. We can kill it because it is evil) where people didn't have to judge actions compared to the inheritant alignment. This is amongst other why I don't like alignments.


Also the fact that you yourself states:
Quote:
Does the average goblin kill passersby? Or do they help people? If they kill people then they are EVIL..if they help people then they are GOOD.
This is excatly what it is like without alignment. You have to jugde the actions instead of some fictive stat you shouldn't really know about in the first place.
__________________
"Software is too complicated, and too big, and too costly and too difficult to let users have anything to do with it!"
Svelmoe - Blogging about SQL, Technology and many other things

Last edited by Xandax; 09-15-2004 at 06:31 AM.
Reply With Quote