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Originally Posted by Paranitis But they can't evoke fear from PCs because there is no sense of good or evil..so people must just stand around in confusion that something is happening.
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Fear has nothing to do with alignment and evil vs. good.
You can fear something even if you don't know how it will react.
You can fear something in normal D&D that is "aligned good" as well as evil. Especially if you roleplay not knowing the alignment and a large armour clad warrior comes up to your puney rogue for instance
Alignment has been a kind of "fail save" (Oh a Goblin. We can kill it because it is evil) where people didn't have to judge actions compared to the inheritant alignment. This is amongst other why I don't like alignments.
Also the fact that you yourself states:
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Does the average goblin kill passersby? Or do they help people? If they kill people then they are EVIL..if they help people then they are GOOD.
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This is excatly what it is like without alignment. You have to jugde the actions instead of some fictive stat you shouldn't really know about in the first place.