View Single Post
  #14 (permalink)  
Old 09-13-2004, 02:44 PM
Horrottis Horrottis is offline
Member
 
Join Date: Sep 2004
Posts: 3
Hello forum. I just stumbled onto this game and I am very excited about it but I have some concerns. But first to comment on the points being made about story.

I believe if done right the players will make some if not most of the story eventually. I believe that this game should play off the players greed to gain power. There are a few ways of having power. One is being lvl 20 and having the big magic sword. Another is being an economic power. I believe this game should emphisize on being able to own land and castles and an army. All these things require materials to keep up. You gain enough levels and money to hire an NPC for what you need him for(gaurd, fisher, taylor etc) to eventually open your own buisness then eventually build castle and build army. So as a consumer who consumes things that players provide, it will eventually cause conflict and power strugle. This is the base of life on earth. The haves and have nots. Of course you need a world thats big enough to let ppl go out to some very remote place to start thier own empire. The game I dream about has elements of RGP, RTS and Sim Empire. Give the player grand ambitions with enough game play and stories will creat themselvs. Of course the devs should also create staries too for the world.

One of the things I dont care for in this game is the instanceing of dungeons. There will be a lot of quests being created by the players who own buisnesses who need materials to keep thier doors open. If a player owns a horse breading farm and thier getting stolen by something then the farmer puts out a reward for the players who finds out whats going on. Of course you need a huge world to let ppl spread out a bit so 20 parties dont go after the same quest.

Once you get high enough in power/money you build castle somewhere and let players and npcs open thier buisness within your walls and tax them. For this to work only a small portion of the world should be developed and should feel like a frontier for the players to settle and build on. New settlements will attract adventures to do buidness like repair thier armor or sell thier loot. And the buisnessman will want the protection of the settlement walls because remember it's a wild frontier.
Reply With Quote