| Problem is - that what you mention is an evolution in the gaming industry.
More and more games have to cater to a larger portion of gamers, thus they have to even out the bumbs. For instance visible by the easy gameplay in some of the recent RPG-type games. (I remember being stuck in games like Fallout 1/2, Baldurs Gate, but funnily enough - not in SW:KotOR, NwN and similar)
However - many - if not all - of these things aren't related to the 3D vs. 2D per se.
Because some (most) developers/publishers seems to stop thinking about presenting a challenge to the gamers, instead of an 20-40hour easy campaign with trivial puzzles at best and at the same time making the game 3D, it dosen't mean that it is possible to make a connection that 3D offers nothing positive to a game.
3D brings much good to many other game genre, and I don't see why it should be different for the RPG genre. It is because when (many) people think 3D they often think of FPS games or similar, and then they forget that one can easily have isometric top down locked view in 3D as well.
When I think of some of the boring parts of the BG-series (or any IE game I've played) it has always been that it is a static game. Lack of animation/movement made the character static. Lack of differences between the characters made them all almost similar and deducted from the immens feel of the game. Similar with the background - it was impossible to interact with most of the game, because it was all painted instead of modelled.
That is why I would love to see a BG1/2 type game in 3D, because it opens up for so many possibility.....however - they should still focus on the gameplay and utilize 3D to that advantage. One is not mutal exclusive to the other. |