| Ok, when I think 3D vs 2D, I think mainly Myst/Riven/Myst3 vs URU. Check ANY of the Myst forums you'll see that at least 70% of the people will vote MRM3 over Uru. And, just to show that the developers themselves believe the same, Myst 4 will be 2D as well. Of course, there's a big difference between nodular slideshow pre-rendered and BG-esque 2D. Still, the comaparison is still valid I think. When you ask what can 3D bring to BG, I was thinking, what DID 3D bring to the Myst genre? Awkward controls, SIGNIFICANTLY inferior graphics unless you ramp up shadows and graphics quality to the absolute MAX (and on some computers, like mine, that's not possible), and a complete reworking of the way the puzzles worked; they thought because the player COULD run and jump, they just HAD to put in puzzles that require running and jumping. As far as I could see, there were absolutely NO benefits associated with the jump from Prerendered to full 3D for the Myst genre, and after that significant disappointment, I can't exactly have high hopes here either. Not to mention the fact that, let's face it, the more time they spend making the game look prettier, the less time they spend on the really important aspects of the game; you know stuff like gameplay, NPC interaction, storyline. Xandax was right, the bottom line drives them far more than anything else, so they're gonna think, "Let's build this game for adreneline-filled 12-year-olds who want awesome graphics and fight-scenes and couldn't care a twit for storyline, which is slow and boring anway!"
__________________
"Unlimited technology from all over the universe, and we cruise around in a Ford POS."
- Agent J, Men in Black Do you feel the Call? |