View Single Post
  #23 (permalink)  
Old 08-28-2004, 05:10 PM
me0w me0w is offline
Exalted Member
 
Join Date: Jul 2004
Posts: 364
Quote:
Originally Posted by Nightmare
And maybe its just me, but I enjoyed the 3D Zelda games for N64. The 3D enviroments still had many challenging puzzles...to this day I still have problems with some dungeons. 3D allowed for multi-level puzzles, as well, that can span the whole dungeon (like the central pillar in Snowhead from Majora's Mask).
There were dungeon spanning puzzles before Zelda went 3D, most importantly the final 8 story dungeon in Zelda, where you fight the giant bird, it was the most impressive and difficult puzzle I've ever encountered in a game, the puzzle went along every floor. Thing is what I'm complaining about probably doesn't really have anything to do with it being 3D, its just that the makers needed to fit the market of the N64, which was much younger, thus demanded easier (and much worse) puzzles, more flashy graphics more general ease. However BG doesn't need to be 3d, call me old fashioned but BG was, and still is a perfect game. I wish the artists and story line people would band together and use BG1 or 2 and just create a mod (a real one, with a new story, but exactly the same everything... except new maps.)

Who would'nt be happy.. no, ecstatic with that?
Reply With Quote