| you know, I've run pen and paper games for years, and I've always had a general rule about arms and armor, a +1 enchantment for each 5 levels. It helps balance the game and allows the gamer to role play instead of mere hack and slash.
I'd like to be able to be given a chance in BG3 to play a gnomish tinkerer/cleric of Gond. {or a priest of any mythos for that matter, with specific spell list based on diety's sphere of influence}
I'd like to see craft skills in use as well. (going on quests to find materials, then forging the weapon or suit of armor, and then having to find a mage to enchant said item.....you know spend an hour of real time hunting and building)
As far as a story goes, keeping in mind the theme of BG1 & 2, I think they should go back to the Time of Troubles, a prequel if you will.
But, I do like the large map of BG1, there was a lot of room to "just explore", lots of random encounters, and the graphics of BG2.
Anyway, those are just my 2 cents |