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Originally Posted by Xandax Well - firstly - Fallout is a cRPG where the fans are fighting hard for Isometric view and most fans feel it is important for the game - so BG is not special in that regards, and .... |
More power to the Fallout fans (among whom I count myself, though not to the same degree that I am a fan of Baldur's Gate [especially BG-II]) in that quest too!
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With all due respect - how do you know they are going to change it and to what?
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Because they stated it in the PC Gamer article... I do not have an actual copy of the magazine, but it was repeated several times on different boards (perhaps including this board - I no longer remember precisely) by people who do. If these people are wrong or have misinterpreted it I would be glad, since I really do not want to see a 'cinematic, over-the-shoulder perspective' for Baldur's Gate 3.
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I wouldn't personally mind it if the camerar was free like in NwN:HotU (or NwN with the camerar HAK) - a sort of Birds eye view, where you can rotate and zoom in and out and tilt the view.
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I would not mind that either - I am using the term isometric to try to say view from the above (can be truly isometric, or can be rotatable...) - I know it is an inaccurate usage of the word, but I know of no better word to capture what I mean to say.
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I would however personally seriously dislike first person view (that view dosen't have any place in cRPGs imo) and "over-the-shoulder" (ala SW:KotOR).
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I also do not particularly like these types of views - I am not totally opposed to them, but I would really, really prefer not to see them in a Baldur's Gate title.