| The following are IMO essential to any future Baldur's Gate game (NOT in order of importance):
1) Epic & Excellent Storyline
2) Long Game/Lots of Gameplay (Think 200 hours like BG II had)
3) Possibility of reaching high in terms of power of the character and party
4) Huge, detailed world to explore with numerous, yet logically assigned side-quests
5) High level of interactiveness and involvement with the world and NPCs (the romances were a great addition, as was the ability to gain control/ownership of keep/sphere/organizations/temples...)
6) Attention to detail in the game and game-world
7) Party based play with the ability to FULLY control the entire party
8) 'Isometric' (or similar) top down perspective - NOT some over-the-shoulder camera or first person perspectives - Top down view is essential to the BG experience and sets it apart from most other RPGs
9) Very few if any bugs
10) The possibility of using various mods (including some 'cheating' ones such as those that removed the XP cap, or those that allowed for modification of a character to say a different race - although some were not the best for playing the game initially, they allowed for a lot of replay value)
11) The main character should be personally involved in the main story (so far this has been accomplished through the Bhaalspawn connection - since the storyline will be different they will have to come up with something else that is original and still provides a direct connection between the character and the story)
12) The game should be challenging to complete |