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Old 08-22-2004, 01:51 PM
Halsy Halsy is offline
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Join Date: Apr 2004
Location: Toronto
Posts: 34
Oh for certain it's a big step in the right direction, IMO. I think they just need to have scalable difficulty settings for the instanced dungeons. That way people who aren't very good at FPS style combat can choose and easy setting and not get overwhelmed, whilst those demanding a real challenge can select a hard difficulty setting. All you need to do is set the xp and loot tables to correspond to the difficulty setting. Easy means less loot/xp and hard means more loot/xp.

What I'd really love to see is the Die By The Sword combat system they had for swordfighting. That thing rocked!
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