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Old 08-19-2004, 10:59 AM
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Xandax Xandax is offline
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Quote:
Originally Posted by UncleScratchy
I'm in me0w's camp on this one. I have a strong feeling that a 3D engine will make BG3 another NWN disaster. 3D probably means you won't be able to make a 6 person party - so I predict its going to be more of a MW type solo action game. My other fear is that it will end up becoming another massive multiplayer on-line type game. The isometric view allows for party building and game play that doesn't require obscene hi-end system requirements. I don't see that happening with 3D. I don't have a good feeling about this endeavor, it sounds like it might be screwed up from the get go. I'd rather forgo the 3D and have a game that has a good story line, interesting characters, sensible equipment, relatively simple game controls and reasonable system requirements (I can't even run the PC Gamer demo disk games on my 2 yr old Pentium 4 system because of the rediculous minimum system requirements the game makers are using).

Well- you can certainly have isometric viewpoint in a 3D graphics engine as well as you can in 2D.
And when thinking of that this game is way into the future (if even it is at all) - I think it would be a little to early to worry about systems requierment for the game.
If we calculate the game comes out in 2007/2008 (I doubt Atari would want it competing with NwN2), we are looking at some way different system specs for the gaming computer.

Furthermore - the usage of 3D graphics needs not take away from the story and gameplay. Unfortunally - many developers are going to much overboard with graphics and not careing enough about the story - but the two are not neasecarily mutal exlusive. Neither is 2D equal to a good story either.
They need to focus on a good story under any circumstances.

However - your fears are valid, and I share (some of) them on some plane eventhough the game hasn't been announced - but I do not instantly blame 3D graphics for all the woes causing bad gamestories and gameplay. I blame nearsighted developers and publishers thinking to much about the bottom line and release dates.

3D graphics aren't pandora's box.
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