View Single Post
  #51 (permalink)  
Old 08-16-2004, 03:34 AM
Brynn's Avatar
Brynn Brynn is offline
Exalted Member
 
Join Date: Dec 2003
Location: Zul'Gurub
Posts: 4,661
Quote:
NPCs is always the sore point - in my opinnion - in cRPGs.
NPCs needs to be alive - thus I would really love to see a game where they move around and interact with each other and the game world. Also - I'd like to see various factions amongst the NPCs, so that if you help faction X alot, faction Y would be reluctant to have anything to do with you.
NPCs *need* to be alive otherwise the world can very quickly get a static feel where the PC is the only one "alive".

The storyline is the hot item in a possible BG3 - there are many pitfalls if they are to be somewhat relevant to the BG-series in more then name.
But a deep and epic story would be nice, however - what it should be about is difficult matter.

What I would really like to see - is some depth and scope again. Since BG2 most games "boats" of a 40-50 hour campaign. That is simply not enough if the game is to be focused on single player. I don't know why this standard has become de facto, but it annoys me tremendously. Take ressources from graphics if extra is needed, but please provide an epic game in both depth and scope.

I agree with EVERY SINGLE WORD of yours!
I'd love to see more fun with NPCs, and a story that is similar (in quality) to the Bhaalspawn story, aaaand a huge area that takes months to explore, with hidden treasures, of course. Ah, how nice it would be to play a game that mathces BG II's quality again...
__________________
Up the IRONS!
Reply With Quote