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Originally Posted by rebel3_6_1 I like monoliths idea about stuff completely unrelated to the story happening to make it seem more realistic, but they would have to find some way to let the player know that it's not related to him. You wouldn't want to spend 2 hours trying to figure out why the town burned and what you're supposed to do about it when there isn't any point to it. |
There are many ways to accomplish that. Take rumors, for instance. They travel fast. On it's way back the party can spend the night at a lonely inn full of backwoodsmen who can't stop talking about town A having been burned down by townfolk of town B, because of an argument the two mayors had or something.
As far as I know that's the way things happen in "The Fall - Last Days of Gaia". You can miss an event because you came to late or to early and it is possible that you won't get a certain quest until you start a new game and play in another way.