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Old 08-12-2004, 03:28 PM
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fable fable is offline
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I would like to see quests given out with reasonable motivation. This was pretty much the case in PS:T and BG2--for example, in one BG2 quest, you were given the impression that anybody could step in to handle the mess (if they wanted to), while in a couple of others, you had availability and a full party on your side to impress two questgivers. Another quest was part of a deal by a certain organization that had previously offered its services, and kept trying to squeeze more support out of you in exchange for something you strongly desired. And in one quest, the ease with which you acquired it was actually part of a plot by an enemy to foil anyone with the potential to mess up a certain villain's plans.

This contrasts with the general way quests have been given to the PC and their party in CRPGs: "Hi, I don't know you from a hole in the ground, but I feel mysteriously compelled to ask you to return the Secret Amuet of Geshosenfuldampfmitschlumpfangesangenicht to me."

Hopefully, BG3 will avoid quests-without-motivation--but we'll see.
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