| I don't think we're on the same page here. Dual classing in both BG1 and BG2 made life easy. Obviously more so for BG2, but dual classing in BG1 was still effective. Examples include making a mage and dualling to a fighter so you could use scrolls and then play the game without a straight mage. A fighter dualled to a thief or mage at level 3 was excellent for the hit points. Imoen was a great character to dual, it's what she is in BG2. So, if not becoming a uber character by dualling in BG1 is frustrating, then so be it.
Earlier I stated that dual classing made life easier and has the ability to make characters 'similar' in the manner experienced with NWN and FFX. I mentioned nothing about avoiding or excluding dual classing in DA as a means to better define character classes. Would it? Probably, but more than likely not being able to dual would be compensated by a skill set system where you could invest skill points into combat skills or thieving skills.
In the end, given the amount of customization that will be available in this CRPG, you will able to make a party whose abilities mimic one another if you want to. It comes down to the individual choosing to limit the options available to them, which is where I've always felt the role playing in these games really lies.
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Crush enemies, see them driven before you, and hear the lamentations of the women.
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