Thread: Dragon Age
View Single Post
 
  #38 (permalink)  
Old 07-23-2004, 03:07 PM
Stilgar's Avatar
Stilgar Stilgar is offline
Exalted Member
 
Join Date: Jun 2001
Location: The Netherlands - Sietch Tabr
Posts: 4,080
Send a message via MSN to Stilgar
Quote:
Originally Posted by Adm. Pellaeon
Sure ... and then the big ol' level 11 warrior makes mincemeat out of your 1/1/1/1/1/1/1/1/1/1/1 conglomeration. Just joshing ya, Noober.

On a more serious note, though, has Bioware stated that Dragon Age is going to be class-driven? After all, those mentioned above are all D&D IP, and Bioware has said that Dragon Age is its own Intellectual Property ... meaning expect the unexpected!

If we want something different and unique, I'd say go free-form. Maybe some structure, with suggested routes, but give the players chances to dabble outside their "focus" without suffering penalties. Maybe even something like the Sphere Grid from FFX, perhaps?
I'm dont think that's a very good idea, take for example your FFX spheregrid example, when you play FFX long enough Lulu is just a good a fighter as Auron (when you dont count the overdrives). And Rikku makes a great healer.
In the end every character becomes the same. In single player this isnt a big problem cause you usually dont end up as the highest lvl possible. But in multiplayer you usually will.
__________________
I do not have the touch, nor do I have the power.
Reply With Quote