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07-23-2004, 03:07 PM
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 | Exalted Member | | Join Date: Jun 2001 Location: The Netherlands - Sietch Tabr
Posts: 4,080
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Originally Posted by Adm. Pellaeon Sure ... and then the big ol' level 11 warrior makes mincemeat out of your 1/1/1/1/1/1/1/1/1/1/1 conglomeration. Just joshing ya, Noober.
On a more serious note, though, has Bioware stated that Dragon Age is going to be class-driven? After all, those mentioned above are all D&D IP, and Bioware has said that Dragon Age is its own Intellectual Property ... meaning expect the unexpected!
If we want something different and unique, I'd say go free-form. Maybe some structure, with suggested routes, but give the players chances to dabble outside their "focus" without suffering penalties. Maybe even something like the Sphere Grid from FFX, perhaps? | I'm dont think that's a very good idea, take for example your FFX spheregrid example, when you play FFX long enough Lulu is just a good a fighter as Auron (when you dont count the overdrives). And Rikku makes a great healer.
In the end every character becomes the same. In single player this isnt a big problem cause you usually dont end up as the highest lvl possible. But in multiplayer you usually will.
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