Thread: Fallout 3!!
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Old 07-14-2004, 03:37 AM
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More mention of news about Fallout 3 at GB News Forum

Anybody interested should read the interviews, but here are some interesting tid bits:
(take from the GameSpot interview)

Quote:
GS: Will Bethesda's Fallout 3 retain any elements of the "Van Buren" game that was in development at Black Isle Studios? Reports are it was nearly complete.

TH: No, we're going to start fresh.
So - basically - all currently known will be void, and unusable. Good or bad is hard to tell, before we see a beginning of production and possible released information... but:

Quote:
GS: Fallout had many unique elements for an RPG, including its extensive (and iconic) perk system and darkly comic tone. Will those be present in the sequel?

TH: Oh yes. Most definitely. "Bloody Mess" is the best perk ever, where your enemies die in ultra-violent ways.
Which sounds like at least something of the Fallout feel will be present.

But there are also things I didn't like from the interivew:

Quote:
GS: Your release said that Fallout 3 will be developed alongside the next Morrowind. Will they be based on the same engine?

TH: We've been developing some new technology for a long time now that could be used in many games, so we plan on using that. It is not the Morrowind engine.

GS: Morrowind was a first-person, real-time action-RPG. Fallout and its sequel were isometric-view, third-person turn-based RPGs. What will Fallout 3 be?

TH: To early to say, we're looking at many options.
I do hope they hold true and keep it isometric view - something similar to what NwN managed with the new camera controls in HotU wouldn't be bad, but I don't really like the idea of Fallout in first person view.

But as T.Howard also answers in most questions - it is to early to say....


This tidbit was taken from the GameGestapo Q&A (also linked in the news forum).

Quote:
Q. So is it safe to say that we can count on the more mature elements remaining intact?
A. I would hope so. We don't plan to strip out important elements that made Fallout what it is. We want to remain true to the experience that made Fallout, well, Fallout
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Last edited by Xandax; 07-14-2004 at 03:39 AM.
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