| Emancipator...
Just a quick thought on your wayward character.
I agree with previous topics, change his alignment. But in doing so don't forget to use the rules to your advantage. Physical damage can always be meausred by the roll of a dice. Try adding psychological damage to the mix as well.
If your character (in the most basic of moral terms) sins, then repents, then sins, repents, sins etc, make the character confused, the effect being the same as if a high-level mage casts the spell Confusion on him/her. WITH NO SAVE.
If the character is 'confused' about their allignment, make it so. If they get really confused don't be afraid to threaten them with a loss of Wisdom. A permanent Wisdom -1 won't inspire a 'hero' to become more confused.
Doesn't do the trick and you want to get realy nasty? Impose harsher penalties. "You are so sonfused about your personal moral compass that it plays on your mind constantly. You can't help but be constantly thinking about it. You suffer an indefinate -1 constitution as a result of your constantly having to reassure yourself of your own path in life. You are predisposed to distraction and thus have a lesser chance of loking after your physical wellbeing."
A 'hero' with reduced Constitution. I gurantee he'll seek counselling ASAP. |