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Originally Posted by Xandax But futhermore - I seem to feel that there is a state in the reviewing industry (if you can call it that), where a concensus state seems to have been reached. It seems very much to me that many reviewers have started giving out circa the same grades, good points and bad points. I doubt this is accidently. I couldn't say the reason for why this is so - maybe there is a "fear" amongst the reviewers that if they don't review the hyped games well - the public (read: rapid crowd of fans) will punish them by not buying their magazines and reading their reviews in the future, because they didn't grade the publics (again: rapid crowd of fans) game proberly.
But that is just a possibility to explain the state as I percive it.
Of couse it could just be that so many games belongs in the 85-95% percentile these days and all the hyped games belong in the 90%+ percentile. |
I agree, I mean, AFAIK, nearly all reviewing media gave Dungeon Siege a really high grade when after awhile, it became the same old boring thing over and over and over. When I beat it, the first question I asked was, "that's all?", because all the game had was an impressive graphical engine. The story, I never really got too much into, and combat was just rehashed Diablo without the challenge. I was left wondering how such a "merely ok" game was give Editor's Choice awards across the board and the occasional RPG of the year award, when it was hardly a "Great" RPG.
@fable...it's kind of odd how the media is supposed to be the voice of truth and it ends up being manipulative instead. It's almost as if they want you to buy a game so much that they'll exaggerate the pros of that game in their review.