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Originally Posted by Luis Antonio Boys, correct me if I'm wrong, but will it be a game that will mix a good storyline and a better engine, sorta like a hibrid between Baldurs Gate and Neverwinter Night series?
Baldurs Gate sometimes missed a better engine (even though the problems have been fixed) and NWN misses history and a better worked out environment, but the engine is fine. |
I think thats the genral idea.
I liked the fact that (for example in Kotor) you realy had the feeling you where walking trough a city. But a engine like NWN wasnt realy usefull for organized combat or looking for loot. The solved this in Kotor, but that was mainly cause it was a concole game from origin. So i think this game has the potential to be realy realy good.
But let's get a little discussion going here.
What do you hope the class system is going to be in DA?
Totally free like in Morrowind, tied to a single class like in BG or a little more freedom for multiclassing like in NWN?
I personally prefere the BG system combined with some of NWN. You dont have alot of freedom to create your charcter, but in games like morrowind you always end up with upercharacters that can do it all. Also for multi-player purpuse this isnt realy fun.
Let a mage be a mage, and be only good in that, but create enough room to personalize your character by using a sort of feat system like in NWN, only with more room (1feat every 3 levels is to little, more feats, and more feats to choose from)
I'm not realy familiar with the perk-system from the fallout games, so i cant comment about that. But if someone could explain how that would work out feel free.