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4. Crafting Rods  
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Old 04-26-2004, 07:16 AM
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silverdragon72 silverdragon72 is offline
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Quote:
Originally posted by Greywulf


These first two are in the 3.5E DMG, but I'm not sure how equivalent they are to the in-game versions:



Rod of the Python - +1 quarterstaff, can become a giant constrictor 1/d

Rod of the Viper - +2 heavy mace, the tip can become a venomous serpent 1/d (constitution damage)



The following I checked in-game a while back:

Staff of Defense
Adds +1 to attack, +2 to armor class, and the following spells may be cast: fog cloud, mage armor, mirror image, protection from arrows, shield

Staff of the Transmuter
The following spells may be cast: bear's endurance, cat's grace, eagle's splendor, fox's cunning, owl's wisdom, bull's strength



The following descriptions are courtesy of Chris Woods:

White Rod, Minor
+1 Light Mace, 25 charges Cure Light, Remove Fear, Prot Evil

White Rod
+2 Light Mace, 25 Charges Cure Moderate, Searing Light, Magic Circ Evil

Black Rod, Minor
+1 Light Mace, 25 charges Inflct Light, Cause Fear, Prot Good

Black Rod
+2 Light Mace, 25 Charges Inflick Moderate, Magic Circle Good, Animate Dead

Gray Rod, Minor
+1 Club, 25 Charges Natures Ally I, Goodberry, Obscuring Mist

Gray Rod
+2 Club, 25 charges Natures Ally III, Sleet Storm, Dominate Animal

And lastly, there is the Rod of Smiting, which I didn't see in the DMG, and I've never checked in-game - it probably functions as some sort of weapon, plus some attack or damage bonus using charges - I'm not sure what the exact properties are.
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