Thread: Toee: Faq
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1. link to the Co8 & 2nd Atari patch:  
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Old 04-26-2004, 07:01 AM
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silverdragon72 silverdragon72 is offline
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Co8 patch - an old one - you find the actual one at the end of the post:



Quote:
Originally posted by Greywulf
Co8 patch - (old):

http://www.co8.org/forum/showthread.php?threadid=651

I use the third DL site - with the zip file.

Info:

compatible to the first ATARI patch:

- kills some bugs
- you can buy masterwork items from the hommlet blacksmith
- gives you new files to modify TOEE in your RULES-folder
- gives you the Nulb brothel-quests






Download 2nd ATARI patch:


Quote:
Originally posted by Galuf the Dwarf
At last, ToEE Patch #2 is officially ready!

Click here to download it!

The URL will detail the fixes made. Enjoy!


fixes Co8 patch 3.0.3:


Quote:
Originally Posted by nomad_wanderer
If you're running 2.0.0, here's what you are missing:
(this is the change list from the latest 3.0.3 co8 patch)

-Added Animal Growth and Rage as scribable spells. Dispel Water should also be scribable.
-Correct Craft Rod showing up in radial menu as Forge Arms & Armor
-Corrected hyperlink for Cure Light Wounds, Mass...also correctly tagged as conjuration
-Corrected typo in IvenSource.mes that cause elven maiden to not give blue elven chain as reward
-corrected corrupted help.tab
-restored Large Wooden shields to proper equip slot
-enabled Scather and katanas to be used 1-handed with proper proficiency (corrected weapon size)
-amended damage for Scather
-corrected short text error for Greater Magic Fang
-deleted a few unnecessary files in mod pack (introduced by myself)
-changed all previously coded Monster Juggernaut to Monster Plant to restore sensitivity to elemental damage, added Monster Plant to skeleton gnolls for spell resistance purposes
-restored Masterwork light crossbow and Masterwork heavy crossbow as 2-handed weapons.
-added some cosmetic corrections to the game interface for:
-Chill Touch incorrectly displayed as Transmutation instead of Necromancy
-Greater Command in the Cleric spell memorization area doesn't have any short text describing what it does.
-hefty changes in start_equipment.mes to better reflect PHB settings
-Fixed problems with armor/shield skill check penalties (post patch) [14+ items]
-Fixed misc issues with item weight (Col51)/price Col52)/magical flags (Col50) [9 items]
-Fixed issues with uncopyable spells [10 spells], unscribable scrolls [3 scrolls], scrolls with no spell prerequisites [1 scroll], uncraftable wands [1 wand]
-Fixed enhancement bonus of Holy Longsword
-Modified stats for Great Cleaver
-Changed all javelins to 1 handers
-Partial fix for Javelin of Lightning
-Partial fix for Potions of Eagle's Splendor, Heroism, Superheroism
-Suggested fix for Chime of Opening
-Suggested fix for Oohlgrist's emerald belt
-Fixed Monks not proficient in halfling sianghams
-Fixed Blue Elven Chain not given as reward for Tillahi's rescue
-Pouch of Bullets added to Brother Smyth and Otis's store inventories
-corrected Xbow size for Wonnilon's repeating Xbow and Masterwork Light Crossbow
-Masterwork Guisarme corrected (was previously almost a Masterwork Battleaxe)
-suggested fix for Rope of Entanglement
-Black Jay's items identified
-amending Protection from Law to item_creation.mes
-Amulet of Natural Armor +3 is now craftable as per 3.5e rules
-gloves of giant strength substituted with belts of giant strength

NPC/DIALOGUE
-corrected party not receiving Jaer's fireballs
-Corrected Alrrem's dialogue (1 major bug involving not getting the 3rd quest after completing the 2nd quest with violent means and 2 other minor bugs)
-Corrected Thrommel attaching himself like a charmed monster when the party is already at max followers
-Teamster now sets flag that the courier is suspicious.
-Dala now completes her quest properly

SPELLS
-Fixed duration for Ice Storm
-Fixed duration for Guidance
-Fixed duration for Silence
-corrected Goodberry (will now expire after use)
-suggested fix for permanency for demons, elementals and Mordenkainen's Faithful Hound
-suggested fix for dismissal affecting non-extraplanar creatures
-Corrected daze which previously checked for size instead of hit dice as criteria
-Corrected produce flame. It will now cap maximum bonus damage at +5
-Shout damage corrected to 5d6
-corrected duration of Protection from Good/Evil/Law/Chaos spells

CREATURES
-Nerfed Scorpp's stats to reflect 3.5e SRD better and to prevent parties hiring Scorpp from being overpowered
-further Scorpp changes (wield club instead of Xbow)
-corrected the natural armor of ogres
-Corrected many creature immunities:
including elementals vulnerable to sneak attack, skeletons and zombies have no immunity to Tasha's HL, skeletons and elementals affected by cloudkill poison, stinking cloud, etc... the will o' the wisps Spell Immunity has also been given a close approximation, also various mind-affecting spells should now encounter proper immunity when cast on elementals/oozes/undead...


actual patches - 28.09.04:


Quote:
Originally Posted by Galuf the Dwarf
I don't suppose a list of patches, fixes, and other such links couldn't hurt.

First of all... here's:

Patch 2

link to Circle of Eight Patch 3.03
(Note: Other fixes included.)

I'll add anything else I find in the future.


always the actual patches you will find here: (thanks to Galuf):


http://www.gamebanshee.com/forums/sh...ad.php?t=50677


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Last edited by silverdragon72; 09-28-2004 at 02:01 AM.
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