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Old 04-07-2004, 03:21 AM
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silverdragon72 silverdragon72 is offline
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Join Date: Jan 2004
Posts: 822
neutral good party - any suggestions ?

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1. human - CG: rogue 3 - fighter 4 - wizard 3

STR 16-18
CON 16-18
DEX 18
INT 14-16
WIS 10-12 (or lowest dice)
CHA 12-14

with all relevant skills maxed for "speakers and sneakers"

weapons: scather and ?

feats: 2WF - Imp. 2WF - Combat Exp. - Power Att. - Cleave - Great Cleave - EW:BS


don't take combat reflexes cause planning to use scather (therefore also combat exp. and power att.)



2. elf - LG: rogue 3 - monk 2 - paladin 3 - fighter 2

STR 14-16
CON min. 16 (-> 14 - elf)
DEX 16-18 (-> 20 - elf)
INT 13-14
WIS 14-18
CHA 14

unarmored tank with greatsword or spiked chain

skills: sneaking - stealing - use magic (shield - mage armor - blur - mirror image - blink: and she will be impossible to hit)

feats: dodge - combat exp. - Combat reflex (monk) - mobility - spring attack - whirlwind - EW:SC or imp. critical ?



4. Human Cleric 9 / Fighter 1

cleric - tank - crafting X

...no more ideas so far...



3. Human Barb 1 / Wizard 9

spellsword up to level 5 - then wizard and 2nd row reach-attacker

STR 14-18 (some AB for glaive)
CON 14-18
DEX 14-18 (for additonal AoO and AC)
INT 18
WIS 8-12
CHA 8-10 (or lowest dice)

feats: crafting & ?



5. Human Sorcerer 10

nuker and 2nd row reach attacker with glaive

STR 14-18 (some AB for glaive)
CON 14-18
DEX 14-18 (for additonal AoO and AC)
INT 13-14 (or 10-12 without Comb. exp.)
WIS 8-12
CHA 18


feats (?) : SF evocation - GSF evocation - empowered spell - martial weapon: glaive - comb. expertise or combat reflexes


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Last edited by silverdragon72; 04-07-2004 at 03:24 AM.
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