| neutral good party - any suggestions ? .
1. human - CG: rogue 3 - fighter 4 - wizard 3
STR 16-18
CON 16-18
DEX 18
INT 14-16
WIS 10-12 (or lowest dice)
CHA 12-14
with all relevant skills maxed for "speakers and sneakers"
weapons: scather and ?
feats: 2WF - Imp. 2WF - Combat Exp. - Power Att. - Cleave - Great Cleave - EW:BS
don't take combat reflexes cause planning to use scather (therefore also combat exp. and power att.)
2. elf - LG: rogue 3 - monk 2 - paladin 3 - fighter 2
STR 14-16
CON min. 16 (-> 14 - elf)
DEX 16-18 (-> 20 - elf)
INT 13-14
WIS 14-18
CHA 14
unarmored tank with greatsword or spiked chain
skills: sneaking - stealing - use magic (shield - mage armor - blur - mirror image - blink: and she will be impossible to hit)
feats: dodge - combat exp. - Combat reflex (monk) - mobility - spring attack - whirlwind - EW:SC or imp. critical ?
4. Human Cleric 9 / Fighter 1
cleric - tank - crafting X
...no more ideas so far...
3. Human Barb 1 / Wizard 9
spellsword up to level 5 - then wizard and 2nd row reach-attacker
STR 14-18 (some AB for glaive)
CON 14-18
DEX 14-18 (for additonal AoO and AC)
INT 18
WIS 8-12
CHA 8-10 (or lowest dice)
feats: crafting & ?
5. Human Sorcerer 10
nuker and 2nd row reach attacker with glaive
STR 14-18 (some AB for glaive)
CON 14-18
DEX 14-18 (for additonal AoO and AC)
INT 13-14 (or 10-12 without Comb. exp.)
WIS 8-12
CHA 18
feats (?) : SF evocation - GSF evocation - empowered spell - martial weapon: glaive - comb. expertise or combat reflexes
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Last edited by silverdragon72; 04-07-2004 at 03:24 AM.
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