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Old 01-21-2004, 09:07 AM
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Quote:
Originally posted by CannibalBob
Well Morrowind is definitely non-linear, but there are a lot of "plots", like joining each guild and doing each quest.
Only if you redefine "plots" to mean "a simple chain of quests having very little roleplaying interactivity with complex NPCs," and that's typical of the non-linear genre (Morrowind, Might and Magic, Wizardry, etc). If by plot, we mean an intensive, large-scale story that involves extensive interaction with a host of important and secondary characters that can go down multiple paths--then, no. Morrowind is a wonderful RPG environment, but there's little personality to nearly everybody you encounter, and virtually no conversational customization according to personal approach. I dearly love Morrowind; but by contrast, the plots of BG2 and PS:T feel a lot less like a series of combat encounters strung together. The trade off is that non-linearity means you can concetrate on localizing and personalizing the feel of those few areas, encounters and NPCs a PC or party finds.
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Last edited by fable; 01-21-2004 at 09:48 AM.
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