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Originally posted by CannibalBob Well Morrowind is definitely non-linear, but there are a lot of "plots", like joining each guild and doing each quest. |
Only if you redefine "plots" to mean "a simple chain of quests having very little roleplaying interactivity with complex NPCs," and that's typical of the non-linear genre (Morrowind, Might and Magic, Wizardry, etc). If by plot, we mean an intensive, large-scale story that involves extensive interaction with a host of important and secondary characters that can go down multiple paths--then, no. Morrowind is a wonderful RPG environment, but there's little personality to nearly everybody you encounter, and virtually no conversational customization according to personal approach. I dearly love Morrowind; but by contrast, the plots of BG2 and PS:T feel a lot less like a series of combat encounters strung together. The trade off is that non-linearity means you can concetrate on localizing and personalizing the feel of those few areas, encounters and NPCs a PC or party finds.