| Single player, or multiplayer. Neither should be buggy, at all. The way in which a game is played should have no bearing on the amount of playtesting, and the quality of how it performs.
Just because a game, or player, is played in single player mode, that doesn't mean they or it should get any special treatment for playtesting. Ideally, developers should be given enough time to play test the game thoroughly, and minimize any issues.
But again, it cycles back to the player. If a person downloads a game, or burns it, it's less incentive for the producers to make quality games. Many players blame the dev's and producers, not the players, who are to be rightly blamed.
As for you're particular comments, I'm deleting that portian, as it violates forum rules. Consider this a warning.
Aside from that, keep commenting. This is a good dicussion. |