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Originally posted by Bloodstalker
2. Speechcraft allows you to admire/ intimidate/ taunt people among other things. The taunt feature comes in handy in some cases when you or need to kill a character and want them to strike the first blow so you don't get charged with a crime. Admire can up a person's disposition and let you get things a bit cheaper from them. The only difference it makes making it a majo skill or not is they tend to level up quicker as a major skill. The success or fail ratio is determined by the level ther speechcraft skill is. If it's at 50 as a minor skill, it won't be any more effective as a major skill if it's at 50. Like I said, the major skills just level up quicker, and help raise the attribute it's based on when you do level up.
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If the skill needs to be at 50 before it does any good, it might be a good idea to make it a major skill.
And why would I need to kill a character? To further a quest?
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3. I usually bypass the armorer skill. IMO, it's pretty useless to my style of play. There are some great armor you can get throughout the game that has so many damage points, it makes having to repair the armor in dungeouns a non-factor. Plus, the equipment is kinda heavy to carry around at the start of the game, and I prefer to be able to carry more loot. That, and repair is pretty cheap unless you let something get totally worn out before you get it done.
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When you speak of the equipment, you mean the hammer and tongs?
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4. Armor doesn't restrict anything for the most part in the game.however, I have seen it posted in many places that such things as removing your heavy steel boots while sneaking helps and such. I've never tested it, as I usually just get some form of invisibility to do all my sneaking with.
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How important is invisibility? I have given my character a couple of magical abilities and I will consider this area of magic.