Quote:
Originally posted by Evrion Tir'eir Well well.. After doing some tresure hunt i killed a guy hwo had the "dagger of the monarcy" of someting.. quite nice for me.. then i killed that chick hwo had a glass shiled.. nice.. i shall continuing looking for som dedric weponds.. and tnx.. one thing. How do i Enchant a item when i dont have anny spell for enhanting?
Cheers |
Hmmm, there's a very nice item called the Ice Blade of the Monarch, but that's a two-handed sword, not a dagger. Don't know what you might have there.
To enchant an item you need to learn the spell first. You do not need to learn anything more than the cheapest form of the spell so don't learn different variations on the same basic spell. Once you bought the spell from a mage or and priest you will have one component of enchanting an item. You will also need a soul gem with a trapped soul in it. Then you take these items to a mage or priest who offers enchanting services (or you can try it yourself but you'll likely fail at anything but the simplest low level enchantments). Talk to the enchanter, select the unenchanted item you want to enchant (weapon, armor, jewelry, clothing, etc), select the soul gem you want to use and then select the spell you want to use. Then decide whether it will be a Cast on Strike enchantment or a Cast on Use enchantment. If you have a Grand Soul gem with an Ascended Sleeper or Golden Saint soul trapped in it you will also get the choice of making a Constant Effect item. Some items are better to enchant than others. Exquisite clothing and jewelry is very good. Glass generally sucks except for the shields (try to get a glass tower shield). Ebony is generally pretty good and daedric is excellent. Pauldins, greaves and boots are pretty bad regardless of what they are made from. Melee weapons are probably best with Cast on Strike enchantments like damage strength, paralyze, poison, calm humanoid. I generally make all my articles of clothing and jewelry specialty Constant Effect items (levitate, water walk, restore health, fortify attribute, water breathing, nighteye, etc.) Then I load them into quickslots so I can switch to what I need on the run if its a specialty item (water walking are a couple you don't want to wear all the time, only when you want to run across lakes or seas or float over mountains).