Patches

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fable
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Patches

Postby fable » Thu Dec 04, 2003 7:33 am

This is just a placeholder at the moment, but we'll be using it to pass along news about patches as they occur. It's particularly important to PC players of KotoR, given the massive problems that reduce frame rates to a crawl, or literally crash the game for any owners of Radeon 9600 cards.

So check back here for more information, and appropriate links. :)
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.

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fable
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Postby fable » Sun Dec 07, 2003 5:20 pm

Latest news: supposedly, the first PC patch will be available Tuesday. This is what it will fix:

Added two new "swkotor.ini" sound options: Environment Effects Nonstreaming=1, Environment Effects Streaming=1. The Environment Effects Streaming=0 option was added to fix a problem with sound pauses while playing the game with an Intel i845 or i850 chipset motherboard and a 100 MHz Front Side Bus.

removed the awareness penalty when running

Fixed "Disable Vertex Buffer Objects" option in "swkotor.ini": Disable Vertex Buffer Objects=1 to solve random graphics issues.

Fix to the Enable Hardware Mouse option when disabled to remedy crashes with ATI Radeon 9600 video cards.

Made a fix to a display issue with Small Fonts.

Fixed to a gamma issue after movies finish playing.

Removed the display of Force Points on portrait tooltips for non-Jedi characters.

Fixed bug where some objects in the game would give a sticky mouse indicator like they had an inventory when they did not.

Fixed an issue where if you changed appearance while Force Speed was active your movement rate would return to normal.

Fixed an issue with droid animation when the item they were using ran out or their target died.

The turret mini-game should no longer have the blur visual effect if you enter it with that visual effect turned on.

The Security option no longer displays for doors which a key is required.

Fixed a rare bug where the game could get stuck if an autopause was triggered at the exact same time as an area transition.

Fixed a rare crash that could happen when a Dark Jedi dies at the exact same time as he deflected a blaster bolt.

Fixed a rare crash on startup under Windows 98.

Fixed a few memory leaks.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.

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fable
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Postby fable » Sun Dec 07, 2003 5:56 pm

Supposedly, around the holidays, Bioware will be releasing new, downloadable content for the Xbox version of KotoR. The following will be available:

A new space station in orbit around Yavin, which will include stores and new NPC interactions.

New weapons and armour.

At least one new lightsaber crystal.

No patches will be included, no new races, major quests, new skins, additional inter-party dialog for NPCs, new planets, no multiplayer, no exp cap removal.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.

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fable
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Postby fable » Mon Dec 08, 2003 7:02 pm

The 1.01 patch for the PC version is now available. You can try updating through your game, or go here.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.

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fable
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Postby fable » Wed Feb 04, 2004 6:46 pm

New 1.02 update. Here's the content:

Added the ability to map the Arrow keys for main game movement.
Added a Walk option button; by default it is the B key. While holding down the Walk button, your character will walk.
Added support for 1280x1024 resolution.
Added the ability to see all available party members character, ability, and equip screens while on the Ebon Hawk or in the apartment.
Added the ability to hide the game GUI when taking screenshots. Use the following settings in your swkotor.ini in the "Game Options" section:
EnableScreenShot=1
GUIsInScreenShot=0

The container GUI screen will no longer close everytime you click Give Item.
Holding Shift when clicking Give Item or double-clicking the item to give will transfer the entire stack, without shift it moves the items one at a time.
Added in some extra error checking and logging for loading and saving save games. If there is any problem, a file called "fileerror.log" is created.
Made a fix to the Force Point Regeneration item property so it actually regenerates Force points.
Fixed an issue where in some rare cases, the player would be killed while on the Leviathan.
Fixed an issue with Dantooine Pazaak occasionally breaking Suvam Tan on Yavin.
The Sand Person disguise will no longer be reset when entering Anchorhead and the Dockingbay.
Dead party members will no longer show up later in the game. What with them being dead and all.
Fixed the Hidden Bek Door (Security Station) to no longer display the 'Impossible' message.
Fixed a visual issue with Power Blast and using Dual Blasters where the off-hand blaster wasn't firing.
Fixed a problem which would cause dialogue to skip through without playing any VO.
Fixed a problem where you would get stuck at a black screen after a game load or an area transition.
Fixed a problem where the screensaver could activate during the playback of a movie.
Put in a symptomatic fix for your character's attributes being reset to all 8's.
Put in a symptomatic fix for party members getting stuck and not fighting.
Put in a symptomatic fix for losing force points when going through area transitions with Force Valor active.
Removed the +2 bonus to the offhand attack when wielding a balanced weapon in the offhand or when wielding a double bladed weapon.
Removed the ability to bind controls to the "Alt" key. The "Alt" key was never inteded to be a usable key in the first place.
Fixed a rare crash bug when leaving the Ebon Hawk or the Apartments with party members.
Made some stability improvements.
SWConfig
Added a check for the minimum graphics card driver version for ATI and NVIDIA based video cards as stated in the Troubleshooting Guide. If you scan your hardware and do not meet the minimum requirements for the game, you will be prompted to launch your web browser to download the latest drivers.
Fixed a minor bug in RAM detection where it was sometimes off by 1 or 2 MB.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.

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fable
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Postby fable » Wed Mar 03, 2004 7:49 am

Patch 1.03 is now available for the PC. Here's what it deals with:

Fixed a bug where the Walk key was not bindable.

Added the ability to map the Arrow keys for main game movement.

Added a Walk option button; by default it is the B key. While holding down the Walk button, your character will walk.

Added support for 1280x1024 resolution.

Added the ability to see all available party members character, ability, and equip screens while on the Ebon Hawk or in the apartment.

Added the ability to hide the game GUI when taking screenshots. Use the following settings in your swkotor.ini in the "Game Options" section:
[Game Options]
EnableScreenShot=1
GUIsInScreenShot=0

The container GUI screen will no longer close everytime you click Give Item.

Holding Shift when clicking Give Item or double-clicking the item to give will transfer the entire stack, without shift it moves the items one at a time.

Added in some extra error checking and logging for loading and saving save games. If there is any problem, a file called "fileerror.log" is created.

Made a fix to the Force Point Regeneration item property so it actually regenerates Force points.

Fixed an issue where in some rare cases, the player would be killed while on the Leviathan.

Fixed an issue with Dantooine Pazaak occasionally breaking Suvam Tan on Yavin.

The Sand Person disguise will no longer be reset when entering Anchorhead and the Dockingbay.

Dead party members will no longer show up later in the game. What with them being dead and all.

Fixed the Hidden Bek Door (Security Station) to no longer display the 'Impossible' message.

Fixed a visual issue with Power Blast and using Dual Blasters where the off-hand blaster wasn't firing.

Fixed a problem which would cause dialogue to skip through without playing any VO.

Fixed a problem where you would get stuck at a black screen after a game load or an area transition.

Fixed a problem where the screensaver could activate during the playback of a movie.

Put in a symptomatic fix for your character's attributes being reset to all 8's.

Put in a symptomatic fix for party members getting stuck and not fighting.

Put in a symptomatic fix for losing force points when going through area transitions with Force Valor active.

Removed the +2 bonus to the offhand attack when wielding a balanced weapon in the offhand or when wielding a double bladed weapon.

Removed the ability to bind controls to the "Alt" key. The "Alt" key was never inteded to be a usable key in the first place.

Fixed a rare crash bug when leaving the Ebon Hawk or the Apartments with party members.

Made some stability improvements.

Added two new "swkotor.ini" sound options:
[Sound Options]
Environment Effects Nonstreaming=1
Environment Effects Streaming=1

NOTE: The Environment Effects Streaming=0 option was added to fix a problem with sound pauses while playing the game with an Intel i845 or i850 chipset motherboard and a 100 MHz Front Side Bus.

Removed the awareness penalty when running

Made a fix to the "Disable Vertex Buffer Objects" option in "swkotor.ini":
[Graphics Options]
Disable Vertex Buffer Objects=1

Made a fix to the Enable Hardware Mouse option when it is disabled. This fixes a crash with certain ATI Radeon 9600 video cards.

Made a fix to a display issue with Small Fonts.

Made a fix to a gamma issue after movies finish playing.

Removed the display of Force Points on portrait tool-tips for non-Jedi characters.

Fixed bug where some objects in the game would give a sticky mouse indicator like they had an inventory when they did not.

Fixed an issue where if you changed appearance while Force Speed was active your movement rate would return to normal.

Fixed an issue with droid animation when the item they were using ran out or their target died.

The turret mini-game should no longer have the blur visual effect if you enter it with that visual effect turned on.

The Security option no longer displays for doors which a key is required.

Fixed a rare bug where the game could get stuck if an auto-pause was triggered at the exact same time as an area transition.

Fixed a rare crash that could happen when a Dark Jedi dies at the exact same time as he deflected a blaster bolt.

Fixed a rare crash on startup under Windows 98.

Fixed a few memory leaks.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.