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6/14 Scoundrel/Guardian build

Posted: Sat Jun 29, 2013 8:57 pm
by Darth Jack
Any tips on this setup? Im currently a L6 scoundrel, light side, and using dueling and a single blade.

Posted: Sun Jun 30, 2013 12:57 am
by Darth Gavinius
Well the scoundrel is the hardest class to stay at a low level with. You will probably find the Arena on Taris very difficult against Twitch and Bendak, it might also be a good idea to use range more as a rogue - as light armor does not have the best resistance to vibroblades. Make sure you have ample shields, stims, medpacks and grenades. Scout areas with a stealth field generator and place mines at choke points. Stick with Carth and Zaalbaar and make the best of their combat strengths.

Posted: Sun Jun 30, 2013 10:29 am
by Darth Jack
Darth Gavinius wrote:Well the scoundrel is the hardest class to stay at a low level with. You will probably find the Arena on Taris very difficult against Twitch and Bendak, it might also be a good idea to use range more as a rogue - as light armor does not have the best resistance to vibroblades. Make sure you have ample shields, stims, medpacks and grenades. Scout areas with a stealth field generator and place mines at choke points. Stick with Carth and Zaalbaar and make the best of their combat strengths.


I switched over to a single upgraded carths blaster. But when I get my saber i will be using a single one. I just really want to Sneak force jump. :p

Currently at Vulkar base

Posted: Mon Nov 04, 2013 9:35 am
by Tenser
I'd go Scoundrel7/Guardian13 for the additional Sneak Attack.
Other than that: Max Str, Dualweapon, Power Attack (or Flurry), Speed, Heal.
This combo might be a bit harder in the beginning, but in the end its making the game really trivial.