6/14 Scoundrel/Guardian build

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Darth Jack
Posts: 3
Joined: Sat Jun 29, 2013 8:49 pm
6/14 Scoundrel/Guardian build

Postby Darth Jack » Sat Jun 29, 2013 8:57 pm

Any tips on this setup? Im currently a L6 scoundrel, light side, and using dueling and a single blade.

Darth Gavinius
Posts: 285
Joined: Mon Feb 20, 2006 11:02 am

Postby Darth Gavinius » Sun Jun 30, 2013 12:57 am

Well the scoundrel is the hardest class to stay at a low level with. You will probably find the Arena on Taris very difficult against Twitch and Bendak, it might also be a good idea to use range more as a rogue - as light armor does not have the best resistance to vibroblades. Make sure you have ample shields, stims, medpacks and grenades. Scout areas with a stealth field generator and place mines at choke points. Stick with Carth and Zaalbaar and make the best of their combat strengths.
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Darth Jack
Posts: 3
Joined: Sat Jun 29, 2013 8:49 pm

Postby Darth Jack » Sun Jun 30, 2013 10:29 am

Darth Gavinius wrote:Well the scoundrel is the hardest class to stay at a low level with. You will probably find the Arena on Taris very difficult against Twitch and Bendak, it might also be a good idea to use range more as a rogue - as light armor does not have the best resistance to vibroblades. Make sure you have ample shields, stims, medpacks and grenades. Scout areas with a stealth field generator and place mines at choke points. Stick with Carth and Zaalbaar and make the best of their combat strengths.


I switched over to a single upgraded carths blaster. But when I get my saber i will be using a single one. I just really want to Sneak force jump. :p

Currently at Vulkar base

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Tenser
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Joined: Mon Jul 11, 2005 1:41 am

Postby Tenser » Mon Nov 04, 2013 9:35 am

I'd go Scoundrel7/Guardian13 for the additional Sneak Attack.
Other than that: Max Str, Dualweapon, Power Attack (or Flurry), Speed, Heal.
This combo might be a bit harder in the beginning, but in the end its making the game really trivial.