Quote:
Originally posted by Coconut_Crab To Aegis: I said the drows in Salvator's book had no pride, not in terms of what they think about their superiority, but in terms of what they consider themselves as warriors. In Salvator's books drows considered themselves as superior, cunny, dexterous assasants, but they don't have the fighting spirit as seen in Baldur's Gate II. In the game they enjoy fighting, and superiority is determined from the outcome of the fight. In Salvator's book they enjoy bullying, and superiority is determined much more by the favor of Lloth instead of their real prowess. THAT, is what I meant. As for Salvator's description of mind flayers, all I read was "pfff, pff, pff" and the flayers' enemies were stunned. Nothing really more exciting than that. |
The thing is, though, that is Drow soceity. That's how it has been developed in the novels, and even in the DMG and so forth. The way they are made in BG2 is done that way, simply because all th elittle nuiances of the Drow would make for an overtly complex portion of the game, in which many would likely lose interest.
When examing the Forgotten Realms, you can't base your information on the games, simply because the games, while maintain bits of factuality, is still inaccurate potrayels of the world itself. When you have a culture that thrives because of the praise of their God, it only makes sense that they can be made or broken on a whim.
As for the Mind Flayers, can you think of a better way to convey their psionic powers into text?