View Single Post
  #45 (permalink)  
Old 12-01-2003, 09:50 AM
Cluckie Cluckie is offline
Member
 
Join Date: Dec 2003
Location: Canada
Posts: 1
Hrmm...

I've been following this post, and I agree with some aspects - first time I've posted about anything relevent to the game.

I just finished the PC version, so naturally I can't complain about the X-box issues, with the PC version I found load times decent 10-15 secs, but I guess that depends on your computer

I really didn't find the game too easy, I found it pretty relative, I mean, 3 Jedi vs. a Squad of Sith Troopers, should easily win in about 30 secs. Accoridng to movies and other resources, that's how it works.

I suppose the Dark Jedi's could have been beefed a bit - to make fighting them a little more interesting. But generally, the battles were consistant with other Star Wars occurances.

I'm agree with the lack of retreat, especially, when 2 of your characters try to rush a Rancor Damn forgetting about Solo Mode.

I have a similar beef with alot of SW games involving Light vs. Dark situations - make a different plot line, I just wish it wasn't the same path, with the same characters. Maybe make some Sith characters who would join your party if you went dark. But you'd have to kill if you were light. Or places you'd need to go as DS, but wouldn't if you were LS, and vice versa. A dark jedi - walking into a Republic Embassy, would be shot at, but welcomed in a Sith embassy

Also, I've noticed a tread where Light characters seem really overagressive They really like to rush and hack people to bits.

With the Levi mission, I wish you could run into your other party members as they had thier own seperate quest. Even a situations where all members are in fight, but you only control 3 would be nice. This way you'd be forced to keep your characters equipped with good gear, and weapons And you couldn't just stripe them naked when they arn't in use.

More Jedi battles, on a greater scale. There's suppose to be a fair junk of Jedi around - but I ran into maybe 6 across 4 main planets, excluding Star Forge and Dan. Plenty of Dark Jedi though

Make the Ciniematic battles more hyped. I would have figured you would sense someone like Darth Bandon, before you actually ran into him. Even something like, turning to another party member and saying "Did you feel that?", just makes it a little more enjoyable when you confront him.

I know this seems a little more over the top, but maybe some day when I design a game, it'll have all these elements in it

Stupid small quests, Personally, I think completeing a quest, should give you something which makes achieving your final objective easier. But not like, "Do this -then I'll help you." Garbage.
For example, if you need to get into a Sith base, you could arrive on the planet and go through the front door, fighting against higher odds - but complete a few quests on the side, learn of a backdoor - or get a code breaker - so you can take a short cut rather then having to go through the security corrdior - or perhaps a code to disable certain turrets. Stuff like that.

I'm glad there's a KOTOR2, yay! Hopefully some of these issues would be addressed.
__________________
-Cluckie
Reply With Quote