Quote:
Originally posted by fable If so, why? If not, why not?
I used to; I haven't in more than four years. They're simply too time-consuming, if you're going to do it right. It's impossible to pick up and put aside after five or thirty minutes; you have to play an entire organized session to get anything out of it.
...And you? |
Uhh - deja vu? - Feel like I've answered this here before
I play MMORPGs - I almost exlusive now, play mutiplayer games, with a serious weight on MMORPGs.
The reason I play them is that I love playing with/against the human element. I play MMO. games solo and in groups with people, and some of the best online friends I have, I have met in MMO games (and here of course

).
There is much more possibility in MMO.games then there are in single player games, because they get deveolped much more. For instance I play DAoC now (again), and since I was in beta the game have evolved seriously - not much remains the same, except the fundamental princip of the game. And this is combined with being able to talk to people I know, or get to know new people.
One problem with MMO.games is balance - this is however a problem with anygame, it is just much more appearnt when you play with/against other people.
Futhermore I try to get into as many betas as I can, to keep up with what the market is - so this far I've been in betas with DAoC, EVE-Online and Star Wars Galaxies.
Besides this I've played DAoC on and off, since its release in Europe, wich is about 2½ years by now. I've also played EVE-Online in retail/Live for about 4 months, but I didn't get caught on that.
So basically - I think MMO.games are great in concept, and if you can find one you like (or some) - there are many many more hours of possible gameplay in them, then in single player games, especially because the game is more unpredicatble when playing against a human brain.
One problem in MMO.games, as many others online games, are the idiots (labled "griefers") that try to ruin others gameexperience, and thus enhancing ones own. But this is not a problem with the games, but with general online "culture" on the internet.