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Originally posted by finkelmana
* First it was too easy.
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A common gripe. I thought it was fun, and playing different, less melee-oriented classes on harder difficulty makes it much harder. Also, not using the auto pause feature makes it far more difficult.
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* I got the game for the Xbox, typically I hate RPG on consoled, but everyone said this game was often. Using a controller took me a while to get used to. A keyboard would have made things a lot easier. I suppose the PC version will be better.
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Well, what do you want, an Xbox keyboard? I don't think that's a fair criticism.
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* Movement and load times. The load times on the Xbox made me want to scream. Moving from one area to another (usually with 1 area or more between them) took way too long. Sometimes I went in the wrong direction and had to go back... A jump to another area would have been better (half the time you couldnt even go back to the Ebon Hawk).
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I don't think you should be able to just warp all over the place at any given time. This is Star Wars, not Star Trek. And if you think the game is too easy already, then being able to jump back to the Hawk while in the midst of a mission, regenerating your health/force and getting more supplies perhaps, well... That contradicts your point and would make the game even easier.
The load time has nothing to do with the game and everything to do with the platform. The levels have a LOT of data in them and are very large. Considering the game is loading from DVD and not a hard drive, you're just have to accept that games this rich are going to take time to load on any current console platform.
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And could you move any slower? It took forever to run across large maps. THen you would try to go to another area and some party member is lagging way behind.
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That last point is annoying, I'll agree. But the players jog along at a reasonable pace, whenever they don't inexplicably just stop. That's what the Force Speed powers are for.
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Or, more annoyingly, a npc locks you into place and you have to swith to them just to move em, so you can switch back and move you. [/cite]
Yeah, that sucks. Most games have the people budge when you run into them.
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Then there was the underwater part. I literally was snarling in frustration at moving so slowly.
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Whoah! Easy, killer. It's abundantly clear you aren't very patient!
They're just trying to make the game realistic, to draw you in.
Yeah, there are quite a few bugs. Given the complexity and otherwise high quality of the game, this wouldn't "bug" me--but a couple of the bugs are things that play testers should have caught. I guess there will be patches for for Xbox Live users...
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* The shops. I more or less never used them. Everything I had in the game I found. Im sure I bought a few non quest items, but the only time I used the shops was only early in the game and I was buying stuff for the hell of it.
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I use the shops a whole lot to sell and buy stuff, especially in higher levels, especially when you can get special items on Korriban. Thermal detonators, Dominator gauntlets, adrenal stimulator, etc.
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* Character development. I was kind of dumbfounded as to what to pick when leveling. I wasnt sure what to do... I ended up autoleveling all the chars in the game. Worked fine for me.
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This is just weird. It explicitly tells you what the skills/feats/stats/powers do. It sounds like you just slopped your way through the game without really trying to get into it. You can really make all kinds of different characters. I won the game the first time with a Scoundrel-Guardian, and combined sneak attack skills with critical hits and double wield to make a devastating warrior. This time, I have a scoundrel I kept at level two until arriving on Dantooine, so that I can have a level 18 Sentinel. And this isn't even getting into Light/Dark. The possibilities are endless.
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* Party Members. I almost always went out with the Jedi. They were far more effective in battle than the others.
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Well, obviously the Jedi are very powerful. Some have said "too" powerful. If I recall, the Jedi in every Star Wars movie I've seen were quite formidable. The first time I won the game, with what became a level 8 scoundrel/12 Jedi, I rarely had any need for a thief character to hack and break in to systems and rooms. What would help here would be a "ranged" script, in which a character maintains distance from melee attackers and shoots at them, similar to the grenadier script. That would make characters like Carth and Canderous worthwhile companions at the upper levels. Once you have Jedi Defense and a lightsaber, ranged combat becomes almost obsolete.
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* Cycling through the text.
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...and the cut scenes
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* The map. Very helpful... But it would have been nice to be able to put noted on it to denote where people where standing.
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Meh.
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* Pazaak and swoop racing. Pointless. It was fun to play, but had no bearing on the game. I never had a money issue in the game. |
Well, you never went to the stores anyway, right? :P
Pazaak sucks, swoop racing is somewhat lame....
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* Force powers and feats. I never really used em. Other then cure/heal. Even the stims I didnt use much unless I reloaded a game and knew I was going into battle. I just went through and hacked at everyone with light sabers. Heck even on the NPCs I gave them melee weapons cuz they did more damage.
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Huh? You can really mess some stuff up with force powers, not to mention have fun doing it.
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* What was the point of the - whatever is was called - press the right analog stick down. Gee, you can look around! Woohoo. After a while the textures all looked the same, the NPCs have the same faces... so why?
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Why not?
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* the menu in the bottom left. I wish the stupid thing would stay on what you just selected, rather then jumpin back to the attack setting.
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I don't. That makes perfect sense to me. At least it remains on whatever you last selected in the category.
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* The inventory. I never sold anything except easrly in the game to buy the occasoinal quest item. My inventory was full of... well everything.
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Yeah, that was pretty unrealistic.
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* The ending. I went all the way to the light (that was my goal)... so what was the point? I heard the was a way to see the alternate ending... |
I liked the ending. I don't know which one I got though.
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But there is no way im going to go back thru 40 hours of gameplay just to try some other missions or see some different text or whatever.
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How about different powers, feats, abilities, skills, stats, gender, alignment...?
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* Save games. WOuld have been nice to put a comment on them so I know what I was had done/was doing. A picture of my chars on front of a door doesnt tell me much.[/cite]
True. I think they should restrict when you can save games too, to make it more challenging. Maybe only allow it at a computer terminal or something.
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* gun turrets on the Ebon Hawk.
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That was a cheesy mini-game. More annoying than challenging.
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* Customization and armor/weaps/etc. I fiddle with it, but I never really looked at how it affected anything. [quote]
This is another puzzling example of your griping about something but not really using it in the first place. Like "I don't like the stores/attributes/skills/force powers. I never used them." Well, that doesn't make any sense. How would you know?
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The only crystal that was noticeably useful was the one that had a chance to stun.
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That's absolutely clueless. The double critical hit/extra critical damage combo is devastating, especially with Master Critical Strike. And the Solari is great against dark Jedi, and the Krayt dragon is excellent too.
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As for armor and weaps, I just went for the highes offense/defense. I have no idea what a "critical threat" is.
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I can't believe someone who knows so little about the game has so much to gripe about. Critical threat is the range of numbers on which you will land a critical hit out of the roll of an imaginary d20 die.
17-20 is the best I've seen, which you can get from the aforementioned combination of critical hit crystals.
As for offense and defense, you have to balance these things with other features, like immunity and dexterity bonuses in armor and ion damage, extra damage, to hit bonuses, and other characteristics for weapons. In the case of armor, as a Jedi, if you want to cast certain spells, you can't wear it.
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* talking to your party memebers. Not only that, when you can ask em to make you a grenade or a spike, just have em give you all you can carry rather than asking them ten times.
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The character plots can get annoying. But about the other thing, you're getting inventory for FREE, for crying out loud. Who cares if you gave to work for it a little?
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* The graphics werent bad, but nothing to write home about.
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For an RPG, they certainly were. Totally unprecedented.
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The music was good, but quickly faded into the background of your mind and you forgot it was there.
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That's what a good score does...
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They could have at least made it dolby 5.1 since it is a 3D game.
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Err, mine was clearly in surround. Maybe you need a new receiver.