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Old 08-19-2003, 01:44 AM
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Skuld Skuld is offline
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OK just about every computer RPG based in some sort of alternate history or fantasy realm places the PC as someone special, but they don't know it. What else would you be? An average stableboy who decided to strike out on his own... I don't think that'd allow for much plot.

Anyway I just finished the demo and here are my thoughts:
1. first thing I noticed mouse lags, and the only customisable options are video and sound
2. NOT for turn-based combat fans. while paused you can do everything but target something
3. even while standing still your character appears to be in mid stride
4. great skills/perks section for leveling, but could use a "-" button in addition to a "+" button incase you change your mind
5. great dialogue options, and I'd asume very dependant on each individual character
6. and there's a few unanswered questions, so if anyone knows of an online manual that'd be great(since there's a "force attack" button you should be able to bust open chests, but nope everyone needs lockpick)

And Fable I think the walk-don't-run thing is because I think your movement rate is dependent on Agility and possibly weight of crap in your inventory. I'm saying this because my character picked up a weapon that gave him +1 Agility and after that he seemed to move a little faster. So that would explain why there's no walk/run toggle. It'd be kinda unbalanced if you could just flip on run and race around while your enemies with the same agility are in your dust.
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