I getcha. I suppose it doesn't seem a big deal to me, because that's just the way many CRPGs used to be, like the Ultima series, Betrayal at Krondor, and many others I forget.
You're right about how the category has faded. But when the game's no longer being actively produced, supported and sold, that unfortunately happens. Inexplicable when it's a great product like PS:T. I'm still not quite sure why the beancounters at Interplay nixed a followup, since apparently it was doing "well enough" in sales, according to insiders at the time. I guess the drive to expand requires blockbusters and nothing else.
