| Evaluate constantly, and be prepared to alter the gameplan at a moment's notice if whatever you created is has run into a snag, or is not entertaining the players. Of course, don't let them know that you're changing things on-the-fly. A good DM keeps their cards held closely to their chest. But if your party seems extremely interested in a series of red herrings that look like they're going to stretch out forever instead of the main quest, throw in a hint leading to the main quest, or (if necessary) an event that forces them towards the quest.
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe. |