Recommended mods?

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GawainBS
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Recommended mods?

Postby GawainBS » Mon May 10, 2010 3:35 pm

So, I let myself get convinced to try Fallout 3 GotY. Which mods do you guys recommend?

Thanks in advance!

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Postby BlueSky » Tue May 11, 2010 11:59 am

If the GOTY version doesn't have it...
I would recommend Broken Steel as an add-on
it raises the level cap from 20 to 30
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Postby GawainBS » Tue May 11, 2010 12:01 pm

GOTY has all DLC.

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Postby Tricky » Tue May 11, 2010 1:17 pm

That can't include Vegas. I hear there are some nifty modifications to the game in the next installment. Eating requirements, weighted bottle caps, that's what I've heard. Not really a mod, but it might be worth getting all the same.
[INDENT][SIZE="1"][font="Courier New"]'..[color="White"]t[/color]olerance w[color="White"]h[/color]en fog rolls in clouds unfold your selfless wings fe[color="White"]a[/color]thers [color="White"]t[/color]hat float from arabesque pillows I sold to be consumed by the [color="White"]s[/color]now white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch [color="White"]w[/color]ould know no shame and be outstripped only by the sun that burns with the glory and [color="White"]h[/color]onor of [color="White"]y[/color]our..'[/font][/size][/INDENT]

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Postby GawainBS » Tue May 11, 2010 1:21 pm

I thought Vegas was a seperate game. It isn't included.

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Postby sonny » Tue May 11, 2010 5:08 pm

GawainBS wrote:I thought Vegas was a seperate game. It isn't included.


It is. It's still in development.

I'm playing GOTY on pc now. Level 5 character. I was told it was ok to turn on all the DLC's except Broken Steel. Wait until your character is at least level 8-9 before turning it on. Don't know if its the right thing to do or not. I got this recommendation from NMA forum.
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Postby SupaCat » Wed May 12, 2010 9:18 am

Wanderers edition makes the game a lot harder, but also incredibly fun. (ammo also has weight here)
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Postby GawainBS » Wed May 12, 2010 9:42 am

Hhmmm, I'd rather not use a mod that changes so much on the first playthrough. Thanks for the suggestion, though.

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Postby swcarter » Wed May 12, 2010 3:47 pm

Well, what are you looking for in a mod then? Just cosmetic changes, or...?

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Postby GawainBS » Thu May 13, 2010 2:46 am

For example, a mod like the various fixes for Alchemy in Morrowind: making certain aspects of the game more enjoyable, without altering the basic gameplay.
Another example: adding more weapons or armour is cool as well.
I'm not a big fan of mods that add "realism" by giving money a weight, or worse, add the requirement to eat. Maybe I'll try them later, but not for a first play.

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Postby Stworca » Thu May 13, 2010 9:07 am

One cannot skip [url="http://www.fallout3nexus.com/downloads/file.php?id=1827"]Headshot damage increase[/url]. Which adds realism to the retarded fights after lvl 15, where both you and the enemies can endure an atomic drop (esp on highest difficulty)

Once you beat the game, replaying it with [url="http://www.fallout3nexus.com/downloads/file.php?id=3211"]Marts Mutant Mod[/url] is a brand new experience! :) (combat oriented) wasteland is even more hostile, and with the worst options installed, you cannot hope to defeat ghouls without automatic weapons and 'nades

Watch[url="http://www.youtube.com/watch?v=a7b0mjp1wRA"]this[/url]youtube vid for some more nice mods (actually, read its description for the mods, but watch the vid anyway to see how the game CAN look like) the bullet time effect is great. A nice alternative for Vats (it eats your AP, but slows the time)
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063.html#post1068546"]BG2 tactical mods guide[/url]
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Postby GawainBS » Thu May 13, 2010 9:10 am

GotY = Game of the Year, it includes all DLC, as explained earlier.

Thanks for the Headshot mod.

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Postby Stworca » Thu May 13, 2010 9:27 am

Ah yes, then i have GoTy aswell. Its just the shortcut that confussed me.

As for the video, the mods are listed in the credits. DC patrols is worth installing, as it also adds realism. There are tons of cosmetic mods, but these require a fast PC to run. (fallout3nexus is the place where you can find all these)

Once you get to Broken Steel and Point Lookout, i assure you, that you will want these :

[url="http://www.fallout3nexus.com/downloads/file.php?id=7263"]For point lookout[/url] (removes the unavoidable bonus damage for those awfully scaled enemies)

[url="http://www.fallout3nexus.com/downloads/file.php?id=8717"]For Broken Steel[/url] (also removes unavoidable bonus damage)

You might want to remove this two after you reach a high level, but beign one hitted by a naked guy with a stick isn't funny NOR realistic. Esp when the same naked guy takes 3 point-blank headshots with a shotgun to be brought down. That is how Point Lookout looks like ^^

(naked as in having no armor, just some regular dirty clothing)

Regards
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063.html#post1068546"]BG2 tactical mods guide[/url]
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Postby GawainBS » Thu May 13, 2010 10:49 am

Thanks. The only DC patrol mod I found was the one with the Brotherhood of Steel. Is that the one you mean?

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Postby Stworca » Thu May 13, 2010 12:10 pm

The one that makes BOS members patrol DC. 'twas some time ago since i played Fallout 3 and do not remember the exact names
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063.html#post1068546"]BG2 tactical mods guide[/url]
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Postby Stworca » Fri May 14, 2010 8:34 am

Uh.. uh! How could i forget!

[url="http://www.fallout3nexus.com/downloads/file.php?id=1418"]GNR radio mod![/url]

A total, and absolute must have.

Adds 100 tracks to Three Dogs tracklist. (he has 20 in vanilla)
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063.html#post1068546"]BG2 tactical mods guide[/url]
What? You're still here? Go write a review![url="http://www.gamebanshee.com/forums/rpg-user-reviews-118/"]Here[/url]
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Postby GawainBS » Fri May 14, 2010 9:09 am

Awesome tracklist! Thanks for recommending it!

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Postby GawainBS » Fri Jun 04, 2010 2:37 pm

Stworca wrote:Uh.. uh! How could i forget!

[url="http://www.fallout3nexus.com/downloads/file.php?id=1418"]GNR radio mod![/url]

A total, and absolute must have.

Adds 100 tracks to Three Dogs tracklist. (he has 20 in vanilla)


Are all the steps described in the readme necessary to install this mod? Because frankly, the amount of work is a lot, with all the unpacking, installing of extra programs, and even extra downloading (apart from the mp3’s). It’s not even clear WHAT you have to download, because it can’t be easily found on FO3 Nexus...

At the moment, I have the esm-file extracted, and the mp3's as well. In just a few hours of playing, I've noted several tracks coming back, so I guess it wasn't enough.

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Postby nawasaki22 » Wed Aug 04, 2010 8:13 am

mods for fall out 3

rlly if you are on the PC verson of the game theres a consol you can use to get any thing you want rlly if you know the code also there is a prgram its called/or type it in google it is Fall out 3 mod manger it will store and organise all your mods for easy use also it will give you some beginner mods to help you though the game over all itn is the best if you need a place to store your mods and/or consal codes for items you may want later on in the game hope this helps
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Postby galraen » Mon Mar 21, 2011 8:13 am

For some reason there isn't a sticky for mod recommendations in this forum so I guess I'll use this thread.

Mods I'm using for my second run through:

Falout Script Extender - unavoidable, and seems to work just as wellas MWSE and OBSE

Fallout Mod Manager - Ditto, although I don't find it quite as user friendly in use as Oblivion Mod Manager, haven't sussed out if there's a BSA extractor for one thing.

CRAFT - Modders tool, necessary for other mods I'm running

RobCo Certified - having fun with this mod,although as with any companion there is the frustration of the *ers jumping in front of you just as you shoot/swing. At least they don't object and you can repair them after you destroy them!

Scavenger Wasteland- A house mod with some scavenging quests, working well so far too.

I didn't bother with FWE as I don't want to turn the game into even more of a FPS than it is already. Obviously, from the popularity of that mod the game has attracted a lot of Shooter fans.
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