Divinity II can't walk or move while pausing

This forum is to be used for all discussions pertaining to Divine Divinity, Beyond Divinity, Divinity II: Ego Draconis, Divinity II: Flames of Vengeance, or The Dragon Knight Saga.
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LastDanceSaloon
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Joined: Sat Jan 24, 2009 3:59 pm
Divinity II can't walk or move while pausing

Postby LastDanceSaloon » Wed Sep 19, 2012 3:48 am

I'm playing Divinity II and quite enjoying it.

However...

Two things are forcing me to quit the game:

1) My character cannot walk uphill. as soon as the terrain goes upwards my character just starts walking side to side as if stuck next to a brick wall. I can only advance by jumping forward. This gets really boring really quick, especially in battle.

2) During a Tactical Pause I can not move the camera around. Why is it called a Tactical Pause if I cannot target anything out of my freeze-frame screenshot?

These two issues combine into a ball of hell when I run into an area to see what bad guys are there then retreat back whence I came as I cannot turn around in the pause screen and I cannot fully assess the area and when I retreat I just run from side to side while flaying one of my fingers round the jump button.

Can these issues be solved by in-game options tweaks or are they known bugs which require mod packs or have I just got a bum copy/computer?

EastFrame
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Joined: Tue Mar 20, 2012 12:24 pm

Postby EastFrame » Fri Sep 21, 2012 3:03 pm

Nope, your copy isn't bum and neither is your computer. I stopped playing it after getting the same problems. Your character stops walking when the gradient gets too steep and you have to jump. The other issue is just down to bad game design!

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Raze_Larian
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Postby Raze_Larian » Sun Sep 23, 2012 3:10 am

Several people have reported issues like your first problem; see below for a few suggestions and things that have fixed this for others.

Can't run up any sort of incline, just walk


With the Xbox version you can move the camera while paused; I'm not sure about the PC version. I tried the PC demo of D2:ED when it was released, but didn't get far enough to try pausing (performance wasn't very good on my below minimum spec computer; better than I expected, but not quite playable).

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LastDanceSaloon
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Postby LastDanceSaloon » Mon Sep 24, 2012 12:35 am

Hi, thanks for responding!

This is strange, I have a much later copy than the original game in that it includes both Ego Draconis and Flames of Vengeance. Strange then that such a common fault has not been rectified and no official patch has been forthcoming :/