Claudius wrote:You can make a druid/ rogue more easily than cleric/rogue because of the 4 skillpoints of druid. With 18 (20 tiefling) intelligence you can cover all of the rogue skills for the most part. If you are neutral evil you can wield the massive halberd of hate. Long weapons are good for backstab.
Don't characters in IWD2 (unmodded game) only receive half their standard skill points pers level, compared to other D&D games (e.g. rogue will only get 4 +INT bonus instead of 8 + INT bonus)?
I found that this makes multiclassing an effective skill-heavy character quite difficult.
elenix, I think cleric/rogue would be a fun combo to play, but yeah, can't really think of a way to make a character that is both an effective rogue and cleric at the same time. :/
If you're taking the rogue levels just for the free evasion, 2D6 sneak attack and skill boost at creation (as always, start a multiclassing character with rogue levels as a rogue!) , it's a good deal and I've done so in the past in an all-cleric playthrough.
If I didn't know that you chose your characters for rp reasons I'd advise to turn that fighter/sorcerer into a paladin(2)/sorceror(x) instead. The +1 to attack and +2 damage for one kind of weapon is hardly worth it later, the bonus to all saving throws however, is!