Mods (for mod defs and links ONLY)

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Mods (for mod defs and links ONLY)

Postby fable » Sat Jun 19, 2004 3:40 pm

I thought it might be helpful to keep a running tally of some of the best mods around, and what they do, for quick reference. Feel free to add to this, but please, no questions in this thread, and let's keep it on topic. Thanks.


Super Adventurers 3.02. Adds plenty of tweaks to the game, generally making it somewhat harder (but in a few cases, easier). It's meant to rebalance things more sensibly.

Amulets and Rings. Adds all sorts to the game, both in shops and as swag.

BalmoraAscadianIslesNPCs. Adds dialog to many NPCs in these areas. As you know, most NPCs have dialog which is about as interesting as that of economists.

The Cloak Collection. Adds a ton of cloaks to the game. As I recall, some involve quests.

Cult of the Clouds. New faction, items, guild hall, dungeon, NPCs, creatures, books, quests. Located on Dagon Fel.

Dracandos' Voice. When you get to the top of a guild or faction, this mod gives you the ability some neat new abilities. For example, you can send any member of House Telvanni on a mission as Archmagister, while you can practice combat with any Imperial Legion soldier or guard as Knight of the Imperial Dragon. Really great stuff.

Fair Magicka Regeneration. Four scripts; you choose one to set the speed at which magicka regens. Note, it affects your opponents as well as you. :D The nice thing is that you don't have to guzzle endless potions or sleep to regain magicka.

Guild Guide Quest. Several guild guides now have their own faction, and you can join it. If you perform all their quests successfully, you gain the ability to teleport instantly to any of those guilds.

Sri's Alchemy. Adds new alchemical substances, and removes Fortify Intelligence from the game.

Tarmar. Uriel Septum's favorite resort, the location of a mystery. Not much hack and slash, this is a very good RPG yarn.

Haldenshore. So many mods are located in or near Seyda Neen that crashes and conflicts are common. My preferred mod for that area is this new town to the south, which adds a thieves guild that you help establish. There are 16 thieves' quests, and a nice idea: you get a cut of the guild profits. So the more quests you accomplish, the more you benefit the guild, and the more money you acquire on a regular basis. Also includes a loanshark, betting on fist fights, and an underground bar.

Havish. By the same modder as Haldenshore. This is a major city, on a landmass west of Vvardenfell. Once again, a new thieves guild with 20 quests, but also 8 quests for a fighters' guild, and 8 for a mages' guild. Has a banking system, and gambling--you can play blackjack, and bet on rat fights.

Dwemer Bio-Monitor. This is an ease-of-use mod. You put it in your inventory, and it monitors your health. At defaullt settings, if it finds you below 30% of health, it will automatically administer any health potion you carry. This also applies to fatigue. You can change those settings, though, by moving the Bio-Monitor on top of your image in the inventory box. It also has an in-game book with full information about the product. This shows up in Seyda Neen, by the way, on the shop counter, and its a freebie.

Herbalism Lite. Another ease-of-use mod. Instead of having to open every plant you come accross and extract its contents, this mod makes the process automatic. Click on the plant, and its contents are moved to your inventory. If nothing's in the plant, you'll be told so.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.

User avatar
blake
Posts: 738
Joined: Fri Jan 02, 2004 3:47 am

Postby blake » Sat Jun 19, 2004 4:39 pm

Horatios Dodge mod-perfect for playing an unarmored character. With a 100 unarmored skill you get 50 points sanctuary. Also if you wear armor it voides the sanctuary bonus so it cant be taken advantage of.

Astarsis Head Replacers-Assorted packs for each race, perfect for getting those ugly old faces out and putting in new beautiful textures by Rhedd and others.

Better Bodies-Replaces the old, ugly bodies with new smoother bodies.

Quick Character maker-Makes it to where you dont have to go through the long beginning tutorial. You start off in the Census office with 87 gold, your clothes, and the two pieces of paper you need in your inventory.
www.kickyouintheeye.com

Sig Size change per request of Vicsun

User avatar
Dark Master
Posts: 729
Joined: Sun Apr 04, 2004 9:29 am

Postby Dark Master » Sat Jun 19, 2004 5:28 pm

Real Signposts. Can't live without it, and any animal behaviour mod, as well as any head replacer.

DM
If pro is the opposite of con, is Congress the opposite of progress? - Thanks to Blake for the avatar! :)

Anonononomous
Posts: 332
Joined: Thu May 06, 2004 11:09 pm

Postby Anonononomous » Sun Jun 20, 2004 5:12 pm

GIANTS ultimate- Puts in lots of new creatures to make the game somewhat more challenging. More powerful vampires with their own armor. It's ultra enchantable, so it can be cheesed.

MultiMark- Lets you mark 12 places. Great time saver.


And do you guys want to place links on this thread? It'd make finding things much easier, especially if there are multiple releases.

User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm

Postby fable » Tue Jun 22, 2004 8:12 am

Myself, I think we should keep links for a separate thread. After all, there are easily two dozen or more of different kinds to include.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.

User avatar
Dark Master
Posts: 729
Joined: Sun Apr 04, 2004 9:29 am

Postby Dark Master » Thu Jul 15, 2004 11:25 am

Suran Archery Tradehouse - Adds everything an archer could want without overpowering the game - large variaty of bows, plus quivers!

Blue Glass - Very cool looking glass.

Scripted Spells - Lets you become a creature for a length of time.

6th House Mod - Join Dagoth Ur
If pro is the opposite of con, is Congress the opposite of progress? - Thanks to Blake for the avatar! :)

User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm

Postby fable » Thu Jul 15, 2004 12:04 pm

Morrowind Wallpapers and Loading Screens. Yeah, I know: catchy title. But still, it has 66 splash screens (the kind that show while Morrowind's loading) that make the stuff that came with the original program look like the efforts of a 5-year-old. (And a 5-year-old who's clearly going to become a conceptual artist, at that.) Beautiful images by day and night of many areas, shrines, and cities--with more on the way. Nice font, too. You'll need an image program like IrfanView (free, by the way) to resave the each of the files as 1024 x 1024 and in targa format, but I did that in less than 15 minutes.

Magistrate's Mage Guild Rewards 2.0. There are already a few mods that provide reward incentives to reaching the top of a guild or house--Dracandros' Voice being probably the best--but this one is more detailed. It adds a teleport room that lets you move quickly to any of the Mage Guilds for free, and a second-in-command who buys and sells magical supplies, enchants, offers a few spells, and even repairs items. If you make from Master Wizard to Archmage, you also gain access to a bedroom/study with good chest space, and a room with a giant crystal that lets you control the weather. Very nice. :)

Abu's Retreat. My favorite house mod: lots of plants, lights, books and wall hangings really make this one seem lived in, rather than simply a warehouse. Has a nice alchemy lab (all ingredient jars, including Sri's), a very attractive kitchen area, a decent display room, and a small but great greenhouse that simulates the effect of daylight or night through the glass roof. Really kinda small, but that's the way I prefer my houses in Morrowind.

The Muck Shovel of Vivec. A professionally done quest with a side dish of humor--something you seldom see in Morrowind mods.

Erenguard Mines. A strategy add-on: you can buy the services of miners, guards, stock up on food, drink, picks, etc, and need to find the right balance to keep everyone happy and everything profitable. Nicely done.

Enchanted Icon Selection. One of those tiny ease-of-use mods I love. This one gets rid of the horrible enchantment icons that cover whatever you're looking at, and replace 'em with a selection of very easy to see symbols that only affect a small portion of the icon surface. I use the gold star one, but it's up to you. ;)

Dodge. If you're playing a pure mage, get this. It adds a dodge bonus based on your unarmored skill, effectively making unarmored a reasonable choice instead of a deathwish.

Windows Glow. Adds a light source to external windows, making them glow at night. There are a range of colors to choose from. Really nice effect.

Sorefoot Enterprizes. The Silt Strider business is expanding, with new locations, buildings, NPCs, and quests. Good writing, some truly creative questing, as well.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.

User avatar
Dark Master
Posts: 729
Joined: Sun Apr 04, 2004 9:29 am

Postby Dark Master » Sat Jul 17, 2004 5:55 am

I always use a texture replacer of some kind, it just makes MW look so much better, plus there's a bit of novelty value thrown in.

Personally I feel the Giants mod is highly overrated, many of the creatures look really bad, and by level 20 you are fighting 40 foot skeletons that do 500 points of damage with one hit, and have about 10000 hit points. I personally don't like fighting critters that are stronger than Dagoth Ur.

On a sightly better note, the arena mod is excellent, it allows you to fight in the arena as a challanger, and the fights get steadily harder as you progress, you earn 100 gold for each fight you win, thrown down by the crowd, there are no overpowered weapons, and its a lot of fun, definitly worth getting, but the actual name of it escapes me at the moment.
If pro is the opposite of con, is Congress the opposite of progress? - Thanks to Blake for the avatar! :)

User avatar
blake
Posts: 738
Joined: Fri Jan 02, 2004 3:47 am

Postby blake » Sat Jul 17, 2004 11:26 am

i believe the name is....

GLADIATOR!!!!!!!!!!!!!!!!!!!11111

without the !'s and 1's of course. I agree, this mod is great fun and adds some real life to the arena.
www.kickyouintheeye.com

Sig Size change per request of Vicsun

User avatar
Dark Master
Posts: 729
Joined: Sun Apr 04, 2004 9:29 am

Postby Dark Master » Tue Jul 20, 2004 1:34 pm

<begin self plug>

By no means the best mods ever, but since they are made by the GameBanshee Morrowind forum, I feel they deserve a mention....


The Less Generic Non Playing Character Project:

A series of mods designed to replace the generic dialogue in towns with interesting and engaging dialogue, making conversations with NPCs worth having, rather than simply a waste of time.

The series so far:

Ald-Velothi: Racist hamlet on the northern shores of Vvardenfell.
Khuul: Fishing village close to Ald-Velothi
Maar Gan: Small town in the Ashlands, best of the three mods.

<end self plug>

DM
If pro is the opposite of con, is Congress the opposite of progress? - Thanks to Blake for the avatar! :)

oldmanbob
Posts: 23
Joined: Sat Jun 26, 2004 6:17 pm

Postby oldmanbob » Wed Jul 21, 2004 3:57 pm

Can't believe this one hasn't been mentioned here...

Aerelorn's Combat Enhanced (ACE)
Adds the ability to do various combo hits with various effects like knocking your opponent back, doing extra damage, etc etc...

Also adds two slow-mo modes- one is just slowed down, and another is slowed down but you move faster than everyone else (a la Matrix bullet time). The second one is limited however by how many combos you've done in the past, like a 'power bar' similar to the old punch-em-up games...

Complete Morrowind parts 1-6
Allows you to make most of the items in Morrowind yourself (although realism is not ignored. You'll need the necessary bits and pieces like raw ebony if you wanted to craft ebony armour or weapons, for example).

Vagabond Angel's Indoril Armour retexture
If you really don't like how 'bland' Indoril armour looks (like me), then this is a great mod. It doesn't radically change anything, Indoril retains it's original meshes and gold colourscheme... it just looks infinitely better and more detailed than the original.

User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm

Postby fable » Fri Jul 30, 2004 10:46 pm

But you forgot to mention a couple of others from Aerelorn:

Journal Enhanced. Move a quill across yourself, and it brings up a box that lets you add journal entries. You can't affect anything written in the journal by the game, but it's a nice add-on.

Writing Enhanced. New one. Buy a special book or scroll, move it across yourself, and you can actually create a new book/scroll in the game, complete with title. You can go back at anytime and pick up where you left off, and re-write the entire thing, and you can export copy to a textfile.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.

User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm

Postby fable » Sat Jul 31, 2004 9:06 am

A few more that I use, while I've a bit of time to spare:

Potted Plants 2.0. Many plants to choose from. You get a customized pot, and the plant produces an herbal ingredient in 11 days, and every 30 days, after that. Available for purchase from Ancola's stall in Sadrith Mora.

Real Furniture. Creates a merchant in Vivec that sells 400+ pieces of furniture and housing decoration, with many different styles. Objects can be turned, lowered or raised once put in place thanks to a special (very cheap) ring you get at the store. Once the object is set as you'd like it, take off the ring.

Disturb the Dead. Adds decent loot to tombs, but at a cost: the dead are aware of your pillaging. You'll be attacked frequently, and cursed, lowering your attributes until you purchase special potions at a temple. Makes tomb looting more of a challenge, and will eventually be merged with another project by the same modder to add an additional 4-5 levels beneath each tomb, complete with 20+ level undead monsters.

Pack Animal Merchant. By Baratheon79, one of the best coders for this kind of thing. It adds a merchant on the outskirts of Pelagiad who will sell you pack rats and guars.

Lights 300, v. 4.1. By Byblos. Gives every candle light the same color as the candle wax; so red candles produce a red light, etc. You might need to tweak your ini settings to take advantage of this one, but it really creates some nice effects.

Modtown 2004. Take a bunch of modders of known quality. Put 'em altogether, and let 'em create a small town with personal residences simply designed to show off their skills. The results are extremely inventive in a just-for-fun mod, where you wander about trying to find every secret little detail that they've each added.

Psorticon. Gives each type of scroll and potion you acquire it's own color and symbol, making it far easier to identify at a glance.

The Imperial Legion Badge. Tired of having to put on all that armor you receive as a reward every time you go to an Imperial Legion officer for a new quest? This badge gives you instant recognition without all the useless metal.

Morrowind Advanced. Makes the game more challenging: a few new dungeons, with new weapons, armor, alchemical ingredients, and more difficult creatures. Feel like taking on a Rogue Ash Ghoul, a Red Warrior Dragon, or an Elite Dremora General? Here's your chance, punk. It's all done with leveled lists, so you won't get stomped on by a Winged Twilight Hunter while level 3. Very nicely implemented.

Tarmar. A very good quest mod that requires more thought and investigative skill than hack 'n slash. Definitely one of the best out there.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.

User avatar
~NOBODY~
Posts: 53
Joined: Sat Jun 19, 2004 4:53 pm

Postby ~NOBODY~ » Wed Aug 04, 2004 4:00 pm

Just a note: It's writing enhanced(not reading) IIRC...

User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm

Postby fable » Wed Aug 04, 2004 4:05 pm

Changed. Thanks, Max.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.

User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm

Postby fable » Fri Aug 06, 2004 6:43 am

Daggerfall Book Collection. Simply adds 46 volumes that were in Daggerfall, and not in Morrowind. They'll filter into the various bookseller's supplies over time, and you can find them among miscellaneous loot.

Dave Humphrey's Furniture Store 1.6. Adds 250 furniture items you can buy, place, and move (along several axes) in your home. Located in Balmora, but creates a new storefront near the Temple; so very little likelihood of conflicts. One story includes furniture and accessories (wall-mounted torches, wall-hangings, etc) while the other has planters and plants of many sorts. Very nice.

Improved Staffs 1.2. Work-in-progress, but interesting. Intended for the pure mage, it increases the amount of enchanting charge a staff can hold to make it a preferred weapon. Still requires actual striking, though.

MW Visual Pack. In two pieces, one for urban areas, one for nature. (Sometimes called KP MW Visual Pack.) Replaces Morrowind default textures with ones that look more detailed. Also uses more processing power.[/b]

Book Rotate. Allows you to drop a book flat or standing up, on a surface. Recognizes when books are near one another, and aligns them. )(Also supports closing most open books.) Finally, you can store books on bookshelves properly.

Knights of Tamriel. A series of mods, each of which adds a complete set of really great-looking armor to the game, along with an attractive structure and a simple, straight-forward (but sometimes battle-heavy) quest. Great looking stuff.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.

User avatar
Rane
Posts: 213
Joined: Mon Jun 28, 2004 9:39 am

Postby Rane » Mon Aug 23, 2004 8:59 am

Carnithus Armamentarium. If you ever get tired of all the original armor and go search for a new armor mod this is one of the best out there. It adds several great looking new sets, most with both male and female versions.

User avatar
Raumoheru
Posts: 701
Joined: Fri Jan 02, 2004 4:24 pm

Postby Raumoheru » Fri Aug 27, 2004 10:18 am

can u add links to these mods please?
"War does not determine who is right, it determines who is left"

User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm

Postby fable » Sun Sep 26, 2004 6:51 pm

Sorry, but most of the sites hosting these mods don't allow specific links. As I've mentioned before, Morrowind Summit is your best bet. Just use the mod database to input the title.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.

User avatar
dragon wench
Posts: 19609
Joined: Tue Apr 24, 2001 10:00 pm

Postby dragon wench » Fri Oct 08, 2004 7:43 pm

The Metal Queen Boutique: Adds a funky little boutique to Dagon Fel that sells some very attractive, vaguely Goth-style, clothing for female characters.
[SPOILER]testingtest12[/SPOILER][SIZE="1"]Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.

[SPOILER]testingtest12[/SPOILER][color="Silver"].......All those moments ... will be lost ... in time ... like tears in rain.[/size][/color]