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Posted: Sun Aug 04, 2013 8:47 am
by Sloty1984
Where can i see how many xps i need for the next level?

How can i put items, skills and spells to the quickbar?

can I equip my companions with items?

Posted: Sun Aug 04, 2013 9:21 am
by GawainBS
These answers will come as a total surprise, but:

a) On the charactersheet! Next to "XP next ". Quite the stealthy approach, no? You'd almost think they are hiding that info from you!
b) Again, very weird, but... You drag items to the quickbar. They patented this obscure technique, so that no other game could ever use it.
c) You can give your companions items and they will equip the ones that are best for them.

Posted: Mon Aug 05, 2013 4:52 am
by Sloty1984
What does the skill training(apprentice,expert etc.) at trainers actually do?

What do the red question-marks on the map mean?

Is there a list of all abilities an item can have(the two BIG written letters on an items description)?

What do i need to do with unidentified items?

how can i stop long lasting spells(because it increases fatigue)?

Posted: Mon Aug 05, 2013 1:28 pm
by GawainBS
Skills: Google and the manual.
Known locations.
ID them.
Click on the spell icon on top of the screen.

Posted: Wed Aug 07, 2013 5:35 am
by Sloty1984
I mean what the shortcuts on item descriptions actually mean(cant find it in the manual and didnt find it out by google)?

Where are the fatepoints shown and what can I do with them?

Posted: Thu Aug 08, 2013 8:10 am
by Sloty1984
What sort of weapon and armor should I get as a fighter/mage?

Posted: Thu Aug 08, 2013 8:22 am
by GawainBS
The best Magickal you can get.

Posted: Thu Aug 22, 2013 11:35 am
by Sloty1984
Okay,thanks a lot!

As a fighter/mage which attributes ar the least important(so I can get a background and race that push an important one in cost of an unimportant one)?

I thought about gnome and only child...

Posted: Thu Aug 22, 2013 11:40 am
by Sloty1984
I still dont understand what the 2 letters on equipment mean(like 20 WE , 40 QU , 9 SP , 15 TH and so on)...
Isnt there a list that explains this?

Posted: Thu Aug 22, 2013 12:09 pm
by GawainBS
The abbreviations can be found via Google or Terra Arcanum. WE is weight, SP is Speed, TH is To Hit, those I recall.)
Gnomes have a -2 on CN, which is annoying for your fatigue (=mana) regeneration. Small armour is also harder to find. 2 extra ranks of Haggle don't help. It only counts for half a point.
I'd go for a Half-Elf (bonus to DX, which is the most important combat stat). Only Child is a good background, but keep in mind you will only have one NPC, and for story reasons, I always take Marcus & Virgil. The game is perfectly playable solo, though. Beat with an Ugly Stick, Half-Troll Offspring & Raised by Orcs are all very good alternatives.
DX is by far the most important stat: it determines how many things you can do in a round. It also governs Melee & Dodge. ST is also important, for damage and for carrying weight. Carrying too much limits your speed, thus your actions/round.
WP is important as requirement for spells.
Every fourth point of IN allows you to have an additional spell active. Make sure you have at least 8 INT (You'll need 12 for certain NPCs to join you, a potion can help), since you'll want Sphere of Protection (first or second Force Spell) and Agility of Fire (extra DX), later replaced by Haste active during combat.
CN determines how fast your Fatigue regenerates, make sure you have at least a HR (Healing Rate) of 4. That happens around 9 or 10 CN, IIRC.
PE, BE, CN above 9, IN above 8/12 and depending on wether you want NPCs or not, CH, are useless.
Raise DX to 12 and Dodge & Melee to 3 ASAP, then become at least a novice in both. That handles combat on the midterm.
Sphere of Protection, Agility of Fire, Minor Heal are your primary spells.
You'll want to work towards Fireflash, Major Heal, Haste, Teleportation & Identify (SO HANDY!). I also take maximum ranks in Force, to deal with the enemies that damage your weapon. IF your magick aptitude isn't 100 by then, take some more spells in schools you've started. Magick Aptitude determines the power of spells and how much benefit from magickal gear you'll get.
I also take two points in Smithing, since a Dwarven Sword is an incredibly good weapon at the start of the game. Personal choice, though.

Posted: Fri Aug 23, 2013 10:48 am
by Sloty1984
Is there any equipment in the game that prevents me from casting spells?
Does beauty do ANYTHING in the game that CHA cant?

Posted: Fri Aug 23, 2013 10:54 am
by Sloty1984
So many opinions, but i am still confused which skills I should build to what level....
1.Melee 2.Dodge 3.Persuasion 4 to 6 some mage schools still dont know which ones 7. perhaps throwing?
8-xxx something else?

Posted: Fri Aug 23, 2013 10:56 am
by GawainBS
No equipment prevents you from casting spells, apart maybe from some cursed items, but I don't know any by heart.
BE sets your initial reaction, but that's it, IIRC.

My post was pretty clear as when to level what. I should add that you should also max Melee & Dodge. I wouldn't bother with Throwing, if you've got Fireflash/Lightning Bolt. Persuade is good, but the most you'll need is 3 ranks, IIRC. (Someone correct me if I'm wrong.)