severe shopkeeper glitch

This forum is to be used for all discussions pertaining to Troika Games' Arcanum: Of Steamworks & Magick Obscura.
User avatar
Morgan Terror
Posts: 25
Joined: Wed May 20, 2009 9:17 am
Contact:
severe shopkeeper glitch

Postby Morgan Terror » Wed May 20, 2009 9:25 am

Now, this might be a known bug, but i rather doubt it. The problem is that all the Wheel Clan shopkeepers in the Dredge are missing. This includes the inventor. Instead, i'm finding a locator for a dawrf in the back room of the shop, without the actual sprite. The locator is usually placed inside a wall or even outside the walkable area, meaning that i can't talk to them, even if i could. Is this a savegame corruption or an actual bad game file? If so, how do i fix it?

User avatar
Morgan Terror
Posts: 25
Joined: Wed May 20, 2009 9:17 am
Contact:

Postby Morgan Terror » Fri May 22, 2009 3:49 am

I should add that this is the first time i've gotten this far in the game. Simply put, the shopkeepers are misplaced and without an actual body, so i can't talk to them. Is there any other way to get mithril ore and dwarven steel? I've found one unit of mithril, but i need two more of them, as well as all that other tech stuff. What i need to fix this would probably be the game file for that area.

User avatar
killerschlumpf
Posts: 20
Joined: Sat Dec 06, 2008 7:25 am
Contact:

Postby killerschlumpf » Fri May 22, 2009 8:07 am

- Have you installed the latest official patch? If not try this but it won't be save game compatible.
- Leave the location and sleep a day perhaps now they're there.
- Load an older save game and look if the bug happens again.

Mithril Ore can be found in the Dredge (Wheel Clan) or in Quintarra (-> don't know the name of the Shopkeeper).
If I remember correct you can buy Dwarven Steel by Dwarven Smiths, try the one in Tarant.

User avatar
Morgan Terror
Posts: 25
Joined: Wed May 20, 2009 9:17 am
Contact:

Postby Morgan Terror » Fri May 22, 2009 12:41 pm

Yes, i have the patch installed. I thought i might have installed it in the wrong directory, but it wasn't the case.

I returned to the mines a while later, but the bug was still there. What i could try is checking for the time of day, since it's logical when they're gone at night.

I will try your other suggestions, although i haven't seen the items at the shopkeepers myself. But then again, i never visited them much. I suppose i'm pretty stuck on the machanised armour though, which is a shame. Let's hope it's just the time of day that's the problem.

Thanks for the reply though. I was starting to think this would be ignored.

User avatar
killerschlumpf
Posts: 20
Joined: Sat Dec 06, 2008 7:25 am
Contact:

Postby killerschlumpf » Sat May 23, 2009 6:50 am

Ahhh that armor isn't worth to spend so much points that you can build it. There are other ways to get that or if you are a small char (dwarf, halfling, gnome) a even better one ;)

User avatar
Morgan Terror
Posts: 25
Joined: Wed May 20, 2009 9:17 am
Contact:

Postby Morgan Terror » Sat May 23, 2009 11:12 am

well, that's good news. but i've always liked the look of that stuff.

User avatar
killerschlumpf
Posts: 20
Joined: Sat Dec 06, 2008 7:25 am
Contact:

Postby killerschlumpf » Sun May 24, 2009 5:22 am

Me too but as I said, there are ways to get them without building them.
I read in another threat that you play as a dwarf. -> Iron Clan Armor, which is the best tech armor in the game and it looks like a machined plate.

User avatar
Morgan Terror
Posts: 25
Joined: Wed May 20, 2009 9:17 am
Contact:

Postby Morgan Terror » Sun May 24, 2009 12:25 pm

ah, i had found the iron clan. hadn't actually gotten into the mines yet though. no need to tell me how, i'd rather find out for myself.

User avatar
Morgan Terror
Posts: 25
Joined: Wed May 20, 2009 9:17 am
Contact:

Postby Morgan Terror » Wed May 27, 2009 9:20 am

it seems the bug fixed itself. it was indeed a scripting error in a savegame.