Abbreviations..

This forum is to be used for all discussions pertaining to Troika Games' Arcanum: Of Steamworks & Magick Obscura.
User avatar
Covu
Posts: 6
Joined: Wed Feb 11, 2009 11:42 am
Contact:
Abbreviations..

Postby Covu » Wed Feb 11, 2009 11:44 am

I was wondering if anyone had a comprehensive list of what the abbreviations in the game stand for. Some are easy for me, such as HP, but what is MSR, NP, etc..?

User avatar
GawainBS
Posts: 4452
Joined: Fri Oct 27, 2006 3:43 am
Location: Glabbeek, Belgium.
Contact:

Postby GawainBS » Wed Feb 11, 2009 2:04 pm

NP is Noise Penalty.
It would help if you gave a list of abbreviations and where they are used. :)

User avatar
Curry
Posts: 714
Joined: Mon Aug 04, 2003 3:04 pm
Location: Cold North
Contact:

Postby Curry » Fri Feb 13, 2009 3:03 am

Was it too difficult to google [url="http://arcanum.rpgplanet.gamespy.com/mixed/acronyms.php"]Arcanum abbreviations[/url]?
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.

User avatar
Covu
Posts: 6
Joined: Wed Feb 11, 2009 11:42 am
Contact:

Postby Covu » Sun Feb 15, 2009 3:23 pm

No need to be snarky. It's the first thing i did. I didn't find that page though. Thanks. ^_^

User avatar
curlymcdom
Posts: 6
Joined: Thu Feb 04, 2010 7:30 pm
Location: England
Contact:

Postby curlymcdom » Thu Feb 04, 2010 7:44 pm

noob questions

I've just rediscovered this game from GoG after playing the demo donkeys years ago, and nowhere in the manual (also that link didn't work for me and googling led me back to this page!) does it explain the statistics of weaponary, in particular:
HD (hand damage I guess?)
FT (fatigue? How does number link to the game play- this amount lost per hit or something?)
SP
WE
QU
... no idea

I've also got a bit confused about the relation between the red skill "bar" that you add skill points to upon leveling up eg. melee, and "training", as the manual doesn't seem to describe this bar at all. Does increasing the red bar give me a better chance to hit- I'd hope so considering that my character flails about like an idiot and then DROPS HIS SWORD AND FALLS OVER every time I try to melee fight- or is it like a level of potential or privilege that means I can be trained to a certain level like Apprentice etc, and THAT makes my character actually hit with his weapon?

Your help will be appreciated

User avatar
GawainBS
Posts: 4452
Joined: Fri Oct 27, 2006 3:43 am
Location: Glabbeek, Belgium.
Contact:

Postby GawainBS » Fri Feb 05, 2010 4:15 am

HD is HP damage, IIRC.
FT is Fatigue damage that the enemy suffers when hit.
SP is the manapower left in the item, IIRC. It adds to your mana.
WE is weight.
QU I'd guess is quantity, like amount of bullets.
The red bar simply is the amount of skillpoints invested in that skill. Note that 1 point is 4 ranks. Backgrounds add ranks, not whole points.

User avatar
flix
Posts: 301
Joined: Wed Aug 13, 2008 6:45 pm
Contact:

Postby flix » Fri Feb 05, 2010 1:28 pm

If you're falling down during melee combat then it sounds like you don't have enough fatigue points.

Also, Gawain, I'm pretty sure a fatigue number on a weapon indicates how much you'll lose when trying to use it.

User avatar
GawainBS
Posts: 4452
Joined: Fri Oct 27, 2006 3:43 am
Location: Glabbeek, Belgium.
Contact:

Postby GawainBS » Fri Feb 05, 2010 2:02 pm

I doubt you're right about the fatigue points, since I've only noticed losing FT when I used more action points than I had left, instead of on every swing. However, enemies consistently take FT damage when you fight them, and their FT drops faster with weapons that have higher FT damage, like a staff or a punch.

User avatar
curlymcdom
Posts: 6
Joined: Thu Feb 04, 2010 7:30 pm
Location: England
Contact:

Postby curlymcdom » Sun Feb 07, 2010 3:53 pm

thanks

Thanks for replying- I had a feeling that some items, and being unarmed especially, caused fatigue damage.
I'm not sure if QU is quantity as individual swords and axes have it rated as 100+.

User avatar
GawainBS
Posts: 4452
Joined: Fri Oct 27, 2006 3:43 am
Location: Glabbeek, Belgium.
Contact:

Postby GawainBS » Sun Feb 07, 2010 4:48 pm

To be honest, Quantity was by best guess. If you give the specific name, I could check in-game.

User avatar
flix
Posts: 301
Joined: Wed Aug 13, 2008 6:45 pm
Contact:

Postby flix » Mon Feb 08, 2010 1:37 pm

From the strategy guide:

“(Q)” following an item’s name indicates that it is necessary to complete a quest.

A “quiet” item can only be heard within about 12 feet. A “loud” item can be heard within about 90 feet.

Maybe it's one of those?

User avatar
curlymcdom
Posts: 6
Joined: Thu Feb 04, 2010 7:30 pm
Location: England
Contact:

Postby curlymcdom » Tue Feb 09, 2010 9:50 am

As examples the plain Hammer is:
1-5 HD
1-8 FT
5 SP
120 WE
100 QU

and the Inferno Hammer is:
1-8 HD
1-10 FT
5-10 FD <-- wait...
10 MSR <-- that's a new one!
5 SP
120 WE
120 QU

meanwhile things like daggers have much lower QU. Pouring over the gamebanshee equipment list has also uncovered "TH", though seemingly only in Lloyds Hammer and Almstead's Axe.

Not knowing what these numbers mean doesn't impede my game play much- now that I've finally got some experience points to put into Dexterity and melee I'm not falling over as much :P , it would be nice to experiment to see if they actually mean anything...

User avatar
GawainBS
Posts: 4452
Joined: Fri Oct 27, 2006 3:43 am
Location: Glabbeek, Belgium.
Contact:

Postby GawainBS » Tue Feb 09, 2010 1:49 pm

TH is To Hit
FD is Fire Damage.
SP is Speed.

User avatar
TwoHandedSword
Posts: 98
Joined: Wed May 06, 2009 4:49 pm
Location: That would be telling!
Contact:

Postby TwoHandedSword » Wed Feb 10, 2010 12:06 am

MSR stands for the Minimum Strength Required to use a weapon effectively.

IIRC, you can try to use a weapon rated for higher than your current strength, but you'll fumble and drop it a lot. Many weapons have a lower MSR if both hands are free, so if you're right on the cusp, you may want to put away that shield or lantern for awhile.
Speak softly, and carry a big stick. Or better yet: a big, sharp blade. :D

User avatar
Kashrlyyk
Posts: 2
Joined: Thu Sep 17, 2009 6:06 am
Contact:

Postby Kashrlyyk » Fri Feb 12, 2010 6:10 am

QU should be quality. If it drops to zero the item breaks and cannot be used until repaired.

FT is fatigue damage done to the enemy. This theoretically enables you to beat the game without killing a creature. Knock them out and run.

User avatar
curlymcdom
Posts: 6
Joined: Thu Feb 04, 2010 7:30 pm
Location: England
Contact:

Postby curlymcdom » Fri Feb 12, 2010 6:44 am

thanks for the responses everyone