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Originally posted by Kayless I’m usually a bit leery of multi-classing that combines two magic using classes, because the spells don’t stack (a clr4/sor4 can only cast 2nd level spells, whereas an 8th level cleric or sorcerer can cast 4 level). I think it’s better to take a straight class cleric or sorcerer rather than multi-classing the two. Clerics need high Wis to do their spells while sorcerers use Cha (though clerics will benefit from a high Cha, paladin's are really more Cha dependent). Getting two stats at a reasonably high level levels precious few points to devote to stats like Con (for HP) and Int (for skills). Just because two classes rely on similar attributes doesn't mean they mesh well (your mileage may vary though). http://boards.wizards.com/rpg/wink.gif
If you really want a character that can turn, cast spells, and relies on high Cha, then a pal/sor is what I'd recommend (I believe paladins of Mystra can multi-class to spell casting classes). http://boards.wizards.com/rpg/smile.gif |
Indeed so, Paladins of Mystra (also called Knights of the Mystic Fire) are supposed to be guardians of the weave and go with clerics of the faith to discover ancient hoards of magic. I believe they can take levels in Wizard as well.